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e8c6cee046
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The calculation process has been modified, and now it is performed directly in the gameapplication class
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2025-12-24 14:01:25 +08:00 |
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903fdc37d1
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Let UI render on the physical screen rather than the logical screen
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2025-12-23 16:05:34 +08:00 |
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473666f95c
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change logictexture to 640x360
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2025-12-22 13:32:55 +08:00 |
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27801278a1
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Change Fix the scale bug, and abandon using sfml and still use sdl3
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2025-12-21 18:31:32 +08:00 |
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86dce63e74
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Added a lots of the file to write the pixel game but due to some problem ,i dicide to change sdl3 to sfml,a more modern lib
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2025-12-21 14:58:33 +08:00 |
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96b005e2ef
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Using WindowManager to begin and end frame
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2025-12-19 22:47:18 +08:00 |
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ad3b8d7732
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Added GameOver Scene
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2025-12-14 10:33:06 +08:00 |
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27ff62df14
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Added drawMovementRange function
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2025-12-13 19:53:02 +08:00 |
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98a7b34bfa
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Rename GameRenderer to BoardRenderer
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2025-12-13 18:56:50 +08:00 |
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fccff79a6a
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Change frame control to the scene
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2025-12-13 18:49:55 +08:00 |
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9715e23215
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Update Textrender logic
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2025-12-13 16:02:51 +08:00 |
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1e2555a35b
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Improved fontmanager and textrenderer class with automatic cache cleanup
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2025-12-13 09:56:03 +08:00 |
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6637d0f850
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Added UI class and UI rendering class
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2025-12-11 16:46:54 +08:00 |
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7b098e0542
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Improved font rendering interface
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2025-12-11 16:44:53 +08:00 |
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f6268951b7
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Add the textrender function
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2025-12-09 22:46:37 +08:00 |
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7067214c34
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Add TTF support
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2025-12-08 21:16:20 +08:00 |
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4e99e4030b
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use CoordinateTools
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2025-12-07 15:53:34 +08:00 |
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a6403953ef
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Add draw piece function
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2025-12-06 23:01:43 +08:00 |
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32eb465f39
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Use GameScene to control render
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2025-12-06 18:39:40 +08:00 |
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ecbf7dad90
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Add CoordinateConverter to get logical postion
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2025-12-06 18:37:53 +08:00 |
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dfa2fddd9d
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change BoardRenderer name to GameRenderer
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2025-12-06 14:11:51 +08:00 |
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392fde06e9
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Separation of rendering and scene logic
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2025-12-06 10:35:21 +08:00 |
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eaf7ea27f7
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change render structure
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2025-12-06 10:24:26 +08:00 |
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