|
|
6e71397940
|
refactor: replace pair with vec2
|
2026-02-07 09:13:40 +08:00 |
|
|
|
7db7697625
|
feat: add round display
|
2026-02-04 20:01:36 +08:00 |
|
|
|
d65d4241f4
|
refactor: switch piece rendering from direct draws to texture system
|
2026-01-15 16:43:17 +08:00 |
|
|
|
2ed0c6445d
|
feat: add delayed scene destruction to prevent null references
|
2026-01-05 14:29:08 +08:00 |
|
|
|
4f058ae768
|
Added OnlineGameScene and OnlineGameUIManager class
|
2025-12-27 20:16:06 +08:00 |
|
|
|
2dbecfd9cc
|
Modified changescene strategy:changescene no longer caches scenes.
|
2025-12-25 21:49:51 +08:00 |
|
|
|
f89c20af6a
|
Fixed the issue with the board display
|
2025-12-24 14:39:40 +08:00 |
|
|
|
e8c6cee046
|
The calculation process has been modified, and now it is performed directly in the gameapplication class
|
2025-12-24 14:01:25 +08:00 |
|
|
|
e1245997ae
|
Divide render into renderWorld and renderUI
|
2025-12-23 16:02:47 +08:00 |
|
|
|
96b005e2ef
|
Using WindowManager to begin and end frame
|
2025-12-19 22:47:18 +08:00 |
|
|
|
6f5c378cb0
|
Added SceneEvent callback
|
2025-12-13 16:07:22 +08:00 |
|
|
|
6637d0f850
|
Added UI class and UI rendering class
|
2025-12-11 16:46:54 +08:00 |
|
|
|
32eb465f39
|
Use GameScene to control render
|
2025-12-06 18:39:40 +08:00 |
|
|
|
c0d67926c4
|
Add Scene Base Class
|
2025-12-06 10:25:14 +08:00 |
|