Commit Graph

107 Commits

Author SHA1 Message Date
a4f92e3659 feat(world): add day/night cycle with server tick system 2026-06-16 16:17:47 +08:00
f43ef64691 feat(rendering): add basic diffuse and ambient lighting to block rendering 2026-06-16 13:53:47 +08:00
zhenyan121
f4114c2699 refactor: world generation (#17)
* refactor: use TBB for concurrent hash maps and parallelize chunk processing

* fix: tbb link fail

* refactor(chunk): remove biome check for caves in rivers and oceans

* refactor(random): replace std distributions with custom implementations

Avoid overhead and platform-dependent behavior of `<random>` distributions by using direct engine operations and integer arithmetic. This ensures deterministic, cross-platform results and improves performance.

* refactor(generation): use chunk seed for cave and river paths

- Use per-chunk seed instead of global path_id for cave and river generation.
- Remove unused m_sum variables and m_path_id members.
- Clamp river yaw within 10 degrees of initial direction.
- Fix river radius interpolation (use t instead of 1-t).
- Lower sea level from 64 to 63.
2026-06-14 11:36:37 +08:00
zhenyan121
932463663f feat: ocean (#16)
* feat(gameplay): add Ocean biome with water generation and heightmap adjustments

- Introduce Ocean biome enum, builder, and detection logic.
- Add ocean water building to all existing biomes and modify heightmap thresholds for low mountainous areas.
- Skip cave and river generation in Ocean (and River) biomes; avoid carving water blocks.
- Comment out border blending call and update block fill logic.

* fix(gameplay): re-enable border blending and protect water in cave gen

* refactor(generation): move ocean water build to later phase

* feat(block): add is_transitional property and refine border blending

* fix(block): set stone block as transitional

* fix(world): generate temporary chunks for surface blend neighbor data

* fix(gameplay): simplify block fill logic in blend_surface_blocks_borders

* refactor(tree): remove debug logging and unused include
2026-06-12 19:42:59 +08:00
zhenyan121
bac3df801b refactor: chunk render (#15)
* refactor(renderer): centralize VAO setup and rename init_underwater

* refactor(gameplay): replace VBO with VAO for vertex data

* fix(renderer): move depth test enable to world rendering

The `glEnable(GL_DEPTH_TEST)` call was incorrectly placed in the general `render()` function, affecting UI and text rendering. Moved it to the start of the world rendering loop to ensure depth testing is only active during 3D world pass.
2026-06-11 14:58:39 +08:00
zhenyan121
d0bc8d627f refactor: transparent render (#14)
* fix(renderer): defer uniform location retrieval and add view matrix in outline rendering

* refactor(gameplay): encapsulate per-type vertex data into VertexData struct

* feat(rendering): separate transparent blocks into discard and blend modes

* feat(renderer): implement order-independent transparency

* fix(shaders): reduce alpha discard threshold to 0.8
2026-06-11 12:21:19 +08:00
zhenyan121
2906106597 feat: water rendering (#13)
* refactor: update water texture

* feat(gameplay): implement transparent block rendering with depth sorting

* fix(world): use camera pos for distance calculations, make water passable

* refactor(player): use ivec3 for block pass check

* feat(camera): add underwater detection

* feat(renderer): add underwater effect with framebuffer post-processing

* feat(block): add gas property and refactor solid block check

* fix(assets): set leaf block transparency to false

* fix(block): set leaf as transparent
2026-05-30 15:11:40 +08:00
zhenyan121
5901ab7cd9 feat: grass (#11)
* feat: add grass texture and update grass_block texture

* feat: add block data

* feat: add blocks_tool

* feat: add sync info and change function in blocks_tools

* feat: add check and new function

* refactor: make block texture loading data-driven

* feat: add rendering for grass

* feat: passable grass

* feat: random grass place

* fix: memory leak in TextureManager::load_cross_plane_texture
2026-05-28 21:34:36 +08:00
zhenyan121
bbf8b4e969 refactor: river (#10)
* fix: correct snowy grass block texture

* refactor: river generation

* fix: water placement error due to interpolation

* perf: improve river naturalness

* feat: add river tab item

* fix: path truncation
2026-05-23 14:29:41 +08:00
zhenyan121
a54e87dbc6 refactor: terrain generation (#9)
* feat: add BlockType

* refactor: use fBM for heightmap generation

* feat: improve mountain realism

* refactor: adjust mountain spawn probability

* feat: add biome boundary blending

* refactor: remove resolve_biome_adjacency_conflict function

* feat: add snowy plain

* perf: speed up world generation

* refactor: lower overall terrain height
2026-05-23 10:33:52 +08:00
zhenyan121
1a26474a05 feat: add cave (#8)
* feat: add cave generate

* fix: incorrect blocks on cave surface

* fix: non-deterministic cave generator

* refactor: move all chunk generation to dedicated generation thread

* refactor: remove inital cave

* feat: add cave parameter adjustment

* refactor: adjust cave probability
2026-05-09 20:13:55 +08:00
zhenyan121
d986e03f9c fix: windows build fail (#7) 2026-05-03 19:45:14 +08:00
zhenyan121
9d200f31be refactor: chunk interpolate (#6)
* refactor: rewrite blend_heightmap_boundaries

* refactor: init_world

* fix: unnatural biome boundary transition
2026-05-03 16:02:01 +08:00
zhenyan121
a02bfad639 refactor: biome build (#5)
* refactor: rename Biome to BiomeType

* feat: add biome builder
2026-05-02 13:40:46 +08:00
zhenyan121
a63dfa7f47 feat: add river biome (#4)
* feat: add river biome

* fix: duplicate mountain terrain generation

* fix: safe_int_to_biome not include river
2026-05-01 19:18:46 +08:00
zhenyan121
315c60e4a6 feat: block switching (#2)
* feat: add item tab item in dev panel

* feat: add block switching via mouse wheel
2026-04-30 11:53:35 +08:00
611a795481 chore: add clang-format and pre-commit configuration 2026-04-28 09:22:55 +08:00
5b2f06b3ec feat: add about tab item 2026-04-26 21:14:13 +08:00
59ab47d317 feat: add anisotropic filtering control 2026-04-26 17:29:58 +08:00
e34a20599d feat: add tp in devpanel 2026-04-26 14:26:39 +08:00
c5a78185ba feat: add ChunkGenerator 2026-04-26 14:10:09 +08:00
a3eb19e58f feat: smooth biome block transition 2026-04-26 11:35:16 +08:00
9402847e89 feat: add biome parameter adjustment 2026-04-25 22:23:24 +08:00
a95ad796ce feat: add world and player tab item 2026-04-25 18:36:13 +08:00
8b5717a655 refactor: extract constants into separate constants.hpp file 2026-04-25 16:25:47 +08:00
055c4d687b fix: load path failure
Co-authored-by: Copilot <copilot@github.com>
2026-04-25 14:33:43 +08:00
4ca2133ff3 feat: add DevPanel 2026-04-25 14:24:50 +08:00
106cc3d398 feat: add Config class 2026-04-24 17:08:06 +08:00
8f8e2c1bd5 chore: remove dead code 2026-04-23 21:09:03 +08:00
e90b0ce2f4 refactor: chunk generation logic 2026-04-23 15:19:34 +08:00
c7a0aff0c1 chore: add .clangd configuration 2026-04-21 22:53:34 +08:00
c2321a0a6e refactor: warp everything in Cubed namespace 2026-04-20 22:18:02 +08:00
553955841b fix: missing face culling for old chunks during generation 2026-04-19 17:49:08 +08:00
ca82d6a447 feat: add Spectator Mode 2026-04-18 20:01:29 +08:00
47ce4cf2d3 fix: is_init data race 2026-04-18 16:19:45 +08:00
de4df4b476 fix: data race in world::init_world() 2026-04-18 15:14:11 +08:00
11b6e88d0d feat: initialize world in multiple threads 2026-04-18 12:35:48 +08:00
099b1cbdd7 refactor: update log and leaf materials 2026-04-18 11:56:33 +08:00
bb888fd7b7 feat: add tree generation 2026-04-18 10:59:37 +08:00
63930dcdc7 refactor: separate biome declaration and definition 2026-04-18 09:20:51 +08:00
30a4713092 refactor: extract biome logic into separate 2026-04-17 22:45:44 +08:00
f2328d19fd refactor: prevent desert from generation adjacent to mountain in biome generation 2026-04-17 22:24:29 +08:00
e69d38ad94 fix: array not include 2026-04-17 20:11:59 +08:00
5723c17f94 feat: add 4 biomes 2026-04-17 19:55:47 +08:00
68e062faa1 feat: add cpu show for windows 2026-04-17 10:52:47 +08:00
2f1edc4723 feat: add opengl version cpu gpu info show 2026-04-17 10:44:06 +08:00
b07adea771 refactor: merge memory_used.hpp and system_version.hpp into system_info.hpp 2026-04-16 22:48:47 +08:00
278fcef295 refactor: define WIN32_LEAN_AND_MEAN 2026-04-16 21:56:33 +08:00
876cb5ebe2 feat: add rss record 2026-04-16 21:43:11 +08:00
296bd8e07a feat: add os version show for windows 2026-04-16 17:20:42 +08:00