zhenyan121
d0bc8d627f
refactor: transparent render ( #14 )
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* fix(renderer): defer uniform location retrieval and add view matrix in outline rendering
* refactor(gameplay): encapsulate per-type vertex data into VertexData struct
* feat(rendering): separate transparent blocks into discard and blend modes
* feat(renderer): implement order-independent transparency
* fix(shaders): reduce alpha discard threshold to 0.8
2026-06-11 12:21:19 +08:00
zhenyan121
2906106597
feat: water rendering ( #13 )
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* refactor: update water texture
* feat(gameplay): implement transparent block rendering with depth sorting
* fix(world): use camera pos for distance calculations, make water passable
* refactor(player): use ivec3 for block pass check
* feat(camera): add underwater detection
* feat(renderer): add underwater effect with framebuffer post-processing
* feat(block): add gas property and refactor solid block check
* fix(assets): set leaf block transparency to false
* fix(block): set leaf as transparent
2026-05-30 15:11:40 +08:00
zhenyan121
5901ab7cd9
feat: grass ( #11 )
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* feat: add grass texture and update grass_block texture
* feat: add block data
* feat: add blocks_tool
* feat: add sync info and change function in blocks_tools
* feat: add check and new function
* refactor: make block texture loading data-driven
* feat: add rendering for grass
* feat: passable grass
* feat: random grass place
* fix: memory leak in TextureManager::load_cross_plane_texture
2026-05-28 21:34:36 +08:00
zhenyan121
bbf8b4e969
refactor: river ( #10 )
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* fix: correct snowy grass block texture
* refactor: river generation
* fix: water placement error due to interpolation
* perf: improve river naturalness
* feat: add river tab item
* fix: path truncation
2026-05-23 14:29:41 +08:00
zhenyan121
a54e87dbc6
refactor: terrain generation ( #9 )
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* feat: add BlockType
* refactor: use fBM for heightmap generation
* feat: improve mountain realism
* refactor: adjust mountain spawn probability
* feat: add biome boundary blending
* refactor: remove resolve_biome_adjacency_conflict function
* feat: add snowy plain
* perf: speed up world generation
* refactor: lower overall terrain height
2026-05-23 10:33:52 +08:00
zhenyan121
1a26474a05
feat: add cave ( #8 )
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* feat: add cave generate
* fix: incorrect blocks on cave surface
* fix: non-deterministic cave generator
* refactor: move all chunk generation to dedicated generation thread
* refactor: remove inital cave
* feat: add cave parameter adjustment
* refactor: adjust cave probability
2026-05-09 20:13:55 +08:00
zhenyan121
9d200f31be
refactor: chunk interpolate ( #6 )
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* refactor: rewrite blend_heightmap_boundaries
* refactor: init_world
* fix: unnatural biome boundary transition
2026-05-03 16:02:01 +08:00
zhenyan121
a02bfad639
refactor: biome build ( #5 )
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* refactor: rename Biome to BiomeType
* feat: add biome builder
2026-05-02 13:40:46 +08:00
611a795481
chore: add clang-format and pre-commit configuration
2026-04-28 09:22:55 +08:00
c5a78185ba
feat: add ChunkGenerator
2026-04-26 14:10:09 +08:00
a3eb19e58f
feat: smooth biome block transition
2026-04-26 11:35:16 +08:00
9402847e89
feat: add biome parameter adjustment
2026-04-25 22:23:24 +08:00
8f8e2c1bd5
chore: remove dead code
2026-04-23 21:09:03 +08:00
2707748843
refactor: increase BLEND_RADIUS to 12
2026-04-23 15:40:40 +08:00
e90b0ce2f4
refactor: chunk generation logic
2026-04-23 15:19:34 +08:00
c7a0aff0c1
chore: add .clangd configuration
2026-04-21 22:53:34 +08:00
c2321a0a6e
refactor: warp everything in Cubed namespace
2026-04-20 22:18:02 +08:00
553955841b
fix: missing face culling for old chunks during generation
2026-04-19 17:49:08 +08:00
af34d7eb82
fix: y is too height
2026-04-18 16:19:19 +08:00
639648969b
fix: range::iota build fail
2026-04-18 15:47:24 +08:00
11b6e88d0d
feat: initialize world in multiple threads
2026-04-18 12:35:48 +08:00
955c4ddec7
fix: resolve transparency rendering issues
2026-04-18 11:55:53 +08:00
bb888fd7b7
feat: add tree generation
2026-04-18 10:59:37 +08:00
30a4713092
refactor: extract biome logic into separate
2026-04-17 22:45:44 +08:00
f2328d19fd
refactor: prevent desert from generation adjacent to mountain in biome generation
2026-04-17 22:24:29 +08:00
5723c17f94
feat: add 4 biomes
2026-04-17 19:55:47 +08:00
cf9aaa62a7
feat: add dirt and stone
2026-04-16 15:05:52 +08:00
16ff954166
feat: async world generation
2026-04-14 09:24:10 +08:00
295188971d
perf: fast chunk generation
2026-04-12 20:52:57 +08:00
662e3ee798
feat: add random seed
2026-04-06 21:56:15 +08:00
f37f458b42
perf: optimize chunk generation
2026-04-06 17:10:36 +08:00
23affb78b5
feat: add perlin noise
2026-04-05 18:21:43 +08:00
7012e5f9fe
fix: jump fails in certain cases
2026-03-14 18:00:02 +08:00
8b1579b5fd
feat: add block placement and destruction
2026-03-14 14:37:27 +08:00
77c7511455
fix: address potential GPU resource leaks
2026-03-13 16:52:52 +08:00
11324ba1b2
feat: add support for negative chunk coordinates
2026-03-12 22:30:22 +08:00
123fbf4fe4
perf: optimize multi-chunk rendering logic
2026-03-12 16:43:20 +08:00