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4ae99a44a3
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feat: add selection animation for piece
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2026-01-15 20:05:09 +08:00 |
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d65d4241f4
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refactor: switch piece rendering from direct draws to texture system
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2026-01-15 16:43:17 +08:00 |
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cddf8d5e0b
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feat: add TextureManager class
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2026-01-15 16:41:33 +08:00 |
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291074c2b5
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fix: resolve connection failure when join game UI is opened prematurely
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2026-01-05 19:53:09 +08:00 |
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432f6ecc85
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docs: update the project roadmap
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2026-01-05 14:31:51 +08:00 |
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2ed0c6445d
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feat: add delayed scene destruction to prevent null references
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2026-01-05 14:29:08 +08:00 |
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cc1771f511
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fix: crash on exiting network battle
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2026-01-04 22:54:16 +08:00 |
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afa3528440
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refactor: improve resource cleanup logic on network battle exit
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2026-01-04 22:52:54 +08:00 |
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bc87dac00a
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feat: ignore .cache folder
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2026-01-04 22:50:53 +08:00 |
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d1c1d2a9ea
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feat: add CMake support for Linux
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2026-01-04 09:10:01 +08:00 |
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0885e925ad
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perf(ui): optimize online UI display
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2025-12-28 21:04:58 +08:00 |
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152d210f00
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feat: add UIManager interface for external modification
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2025-12-28 20:54:36 +08:00 |
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778c17811e
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fix: improve handling of client connection failures
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2025-12-28 17:44:41 +08:00 |
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e366d47790
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feat: add JSON support for serverPort and hostPort
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2025-12-28 16:56:37 +08:00 |
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19698996cd
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feat: read network config from JSON
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2025-12-28 16:44:54 +08:00 |
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2d43b73e57
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feat: add player display label
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2025-12-28 16:34:16 +08:00 |
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0b937336c2
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feat: add online functionality
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2025-12-28 16:24:00 +08:00 |
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ef8011c090
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io_context runs in a separate thread
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2025-12-28 14:02:28 +08:00 |
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6432e3af8d
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Added NetworkManager Client and GameServer class
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2025-12-27 20:16:57 +08:00 |
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4f058ae768
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Added OnlineGameScene and OnlineGameUIManager class
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2025-12-27 20:16:06 +08:00 |
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585c18d56a
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updated ignore directory
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2025-12-27 20:12:54 +08:00 |
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06817ccebc
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updated SDL3 version
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2025-12-27 20:12:08 +08:00 |
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2dbecfd9cc
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Modified changescene strategy:changescene no longer caches scenes.
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2025-12-25 21:49:51 +08:00 |
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bb0b230769
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Added PopScene event
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2025-12-25 21:33:53 +08:00 |
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86d92eaf15
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Added QuitButton
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2025-12-25 21:32:58 +08:00 |
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91a4f8a9fd
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Added Boost.Asio
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2025-12-25 18:48:54 +08:00 |
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00febb309a
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Removed rendering of mouse position in the scene
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2025-12-25 16:12:14 +08:00 |
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606dbb70e7
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Changed StartButton postion
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2025-12-25 16:02:09 +08:00 |
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8a78bfef14
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Added DebugInfo
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2025-12-25 15:58:57 +08:00 |
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ad83a4f70d
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Added Time class
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2025-12-25 15:45:07 +08:00 |
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178da9a277
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Added vsync funtion
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2025-12-25 14:49:44 +08:00 |
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10d9988f99
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Added UI RenderTexture
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2025-12-25 13:06:30 +08:00 |
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03cd5d83d1
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Load config using JSON
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2025-12-24 22:12:25 +08:00 |
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19be826869
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Added nlohmann/json
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2025-12-24 20:54:53 +08:00 |
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f89c20af6a
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Fixed the issue with the board display
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2025-12-24 14:39:40 +08:00 |
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3e9b69bcc9
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Fixed the bug where the previous frame's screen was not properly cleared
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2025-12-24 14:29:23 +08:00 |
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18f3976b48
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Fixed the overlooked files that needed changes
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2025-12-24 14:27:24 +08:00 |
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e8c6cee046
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The calculation process has been modified, and now it is performed directly in the gameapplication class
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2025-12-24 14:01:25 +08:00 |
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cefe4a37b7
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Added Tools to coordinate the postion
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2025-12-24 13:59:16 +08:00 |
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054ed22de8
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Updated the plan of the game
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2025-12-23 16:09:26 +08:00 |
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903fdc37d1
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Let UI render on the physical screen rather than the logical screen
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2025-12-23 16:05:34 +08:00 |
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e1245997ae
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Divide render into renderWorld and renderUI
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2025-12-23 16:02:47 +08:00 |
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c2fd549f49
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Change button color to black
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2025-12-23 16:00:18 +08:00 |
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067d35b4e5
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Change GameConfig to WindowConfig
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2025-12-23 15:59:42 +08:00 |
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473666f95c
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change logictexture to 640x360
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2025-12-22 13:32:55 +08:00 |
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27801278a1
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Change Fix the scale bug, and abandon using sfml and still use sdl3
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2025-12-21 18:31:32 +08:00 |
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86dce63e74
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Added a lots of the file to write the pixel game but due to some problem ,i dicide to change sdl3 to sfml,a more modern lib
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2025-12-21 14:58:33 +08:00 |
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96b005e2ef
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Using WindowManager to begin and end frame
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2025-12-19 22:47:18 +08:00 |
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c8ab71738a
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Added fullscreen funtion
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2025-12-19 22:46:21 +08:00 |
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551999c142
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Added some infomation about the project
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2025-12-15 09:50:59 +08:00 |
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