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ec2d3c3c0c
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feat: add gravity
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2026-03-14 11:48:26 +08:00 |
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e51a398abe
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fix: outline not disappearing when no block is targeted
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2026-03-14 11:36:04 +08:00 |
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f392a656a7
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feat: add outline for block that is looked
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2026-03-14 10:18:20 +08:00 |
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77c7511455
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fix: address potential GPU resource leaks
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2026-03-13 16:52:52 +08:00 |
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98967275ff
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feat: move players to world instead of main
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2026-03-13 16:35:36 +08:00 |
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11324ba1b2
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feat: add support for negative chunk coordinates
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2026-03-12 22:30:22 +08:00 |
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123fbf4fe4
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perf: optimize multi-chunk rendering logic
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2026-03-12 16:43:20 +08:00 |
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b4f41e9e69
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fix: macro expansion error in release builds
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2026-03-12 15:47:39 +08:00 |
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674d2277f9
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feat: smooth camera movement
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2026-03-08 12:09:17 +08:00 |
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f3ff209823
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perf: optmize world rendering performance
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2026-03-08 11:27:37 +08:00 |
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668fa9a57d
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feat: add world class
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2026-03-07 17:00:05 +08:00 |
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eccd744f8b
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feat: add map table to save block index
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2026-03-07 14:44:08 +08:00 |
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2ad9deff3e
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feat: add TextureManager class
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2026-03-07 11:46:36 +08:00 |
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fc7f3e75b1
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style: unify naming conventions across the project
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2026-03-07 09:51:51 +08:00 |
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b372d92858
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fix: movement speed tied to frame rate
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2026-03-06 23:06:19 +08:00 |
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4e517c6861
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refactor: use cerr instead of cout for error logging
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2026-03-06 22:16:16 +08:00 |
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d51c68ddb4
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feat: add cubed_assert lib
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2026-03-06 22:07:42 +08:00 |
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05a62e7443
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feat: add camera and player class
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2026-03-06 22:07:26 +08:00 |
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9fe1eaec24
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feat: initialize OpenGL
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2026-03-05 17:01:01 +08:00 |
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