mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
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30 Commits
v0.0.2
...
4653ae9f06
| Author | SHA1 | Date | |
|---|---|---|---|
| 4653ae9f06 | |||
| a6fbbe8e1e | |||
| 03e7b13dd1 | |||
| e911413d84 | |||
| 279f6162b8 | |||
| 618d3f1294 | |||
| 969c78ce5e | |||
| 03f539eb9f | |||
| d1db165ca3 | |||
| 558fd6311d | |||
| 80ba6dad89 | |||
| acb0b94d7b | |||
| e7082bdbe0 | |||
| f5e53fd13d | |||
| 0cbb353a2a | |||
| e8157ab549 | |||
| 1fa3b9cce8 | |||
| b5e0bb9290 | |||
| 576a2f8072 | |||
| 01c9f61d1c | |||
| 8bbed7b7b9 | |||
| 674c023228 | |||
| d00ada1391 | |||
| cb1eb25e7b | |||
| 5712ba0600 | |||
| 2d28488126 | |||
| 09653c318a | |||
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03259f323c | ||
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913809a5f0 | ||
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b1341d7da4 |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -41,6 +41,7 @@ CMakeError.log
|
||||
*~
|
||||
.DS_Store
|
||||
assets/config.toml
|
||||
assets/server-config.toml
|
||||
.venv/
|
||||
pyout/
|
||||
vcpkg_installed/
|
||||
@@ -32,6 +32,8 @@ add_subdirectory(third_party/glad)
|
||||
|
||||
add_subdirectory(third_party/imgui)
|
||||
|
||||
add_subdirectory(third_party/dr_libs)
|
||||
|
||||
add_executable(${PROJECT_NAME})
|
||||
|
||||
add_subdirectory(src)
|
||||
@@ -129,6 +131,7 @@ target_link_libraries(${PROJECT_NAME}
|
||||
Freetype::Freetype
|
||||
tomlplusplus::tomlplusplus
|
||||
imgui
|
||||
dr_libs
|
||||
tbb
|
||||
protobuf::libprotobuf
|
||||
absl::log
|
||||
@@ -137,6 +140,7 @@ target_link_libraries(${PROJECT_NAME}
|
||||
absl::strings
|
||||
absl::flat_hash_map
|
||||
zstd::zstd
|
||||
OpenAL::OpenAL
|
||||
$<$<PLATFORM_ID:Windows>:ws2_32>
|
||||
|
||||
)
|
||||
|
||||
11
assets/shaders/image_f_shader.glsl
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11
assets/shaders/image_f_shader.glsl
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@@ -0,0 +1,11 @@
|
||||
#version 460
|
||||
|
||||
in vec2 tc;
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||||
|
||||
out vec4 color;
|
||||
|
||||
layout (binding = 0) uniform sampler2D samp;
|
||||
|
||||
void main(void) {
|
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color = texture(samp, tc);
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||||
}
|
||||
14
assets/shaders/image_v_shader.glsl
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14
assets/shaders/image_v_shader.glsl
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@@ -0,0 +1,14 @@
|
||||
#version 460
|
||||
|
||||
layout (location = 0) in vec2 pos;
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||||
layout (location = 1) in vec2 texCoord;
|
||||
|
||||
out vec2 tc;
|
||||
|
||||
uniform mat4 model_matrix;
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||||
uniform mat4 proj_matrix;
|
||||
|
||||
void main(void) {
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gl_Position = proj_matrix * model_matrix * vec4(pos, 0.0, 1.0);
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tc = texCoord;
|
||||
}
|
||||
9
assets/shaders/rect_f_shader.glsl
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9
assets/shaders/rect_f_shader.glsl
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@@ -0,0 +1,9 @@
|
||||
#version 460
|
||||
|
||||
out vec4 color;
|
||||
|
||||
uniform vec4 inColor;
|
||||
|
||||
void main(void) {
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color = inColor;
|
||||
}
|
||||
11
assets/shaders/rect_v_shader.glsl
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11
assets/shaders/rect_v_shader.glsl
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@@ -0,0 +1,11 @@
|
||||
#version 460
|
||||
|
||||
layout (location = 0) in vec2 pos;
|
||||
|
||||
|
||||
uniform mat4 model_matrix;
|
||||
uniform mat4 proj_matrix;
|
||||
|
||||
void main(void) {
|
||||
gl_Position = proj_matrix * model_matrix * vec4(pos, 0.0, 1.0);
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
#version 460
|
||||
|
||||
in vec2 tc;
|
||||
flat in int tex_layer;
|
||||
|
||||
out vec4 color;
|
||||
|
||||
layout (binding = 0) uniform sampler2DArray samp;
|
||||
|
||||
void main(void) {
|
||||
color = texture(samp, vec3(tc, tex_layer));
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
#version 460
|
||||
|
||||
layout (location = 0) in vec2 pos;
|
||||
layout (location = 1) in vec2 texCoord;
|
||||
layout (location = 2) in float layer;
|
||||
|
||||
out vec2 tc;
|
||||
|
||||
flat out int tex_layer;
|
||||
|
||||
uniform mat4 m_matrix;
|
||||
uniform mat4 proj_matrix;
|
||||
|
||||
void main(void) {
|
||||
gl_Position = proj_matrix * m_matrix * vec4(pos, 0.0, 1.0);
|
||||
tc = texCoord;
|
||||
tex_layer = int(layer);
|
||||
}
|
||||
BIN
assets/sound/ambient/birds.ogg
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BIN
assets/sound/ambient/birds.ogg
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BIN
assets/sound/ambient/ocean/wave001.flac
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BIN
assets/sound/ambient/ocean/wave001.flac
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BIN
assets/sound/ambient/ocean/wave002.flac
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BIN
assets/sound/ambient/ocean/wave002.flac
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BIN
assets/sound/ambient/ocean/wave003.flac
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BIN
assets/sound/ambient/ocean/wave003.flac
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BIN
assets/sound/ambient/ocean/wave004.flac
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BIN
assets/sound/ambient/ocean/wave004.flac
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BIN
assets/sound/ambient/water/bubble001.ogg
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BIN
assets/sound/ambient/water/bubble001.ogg
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BIN
assets/sound/ambient/water/bubble002.ogg
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BIN
assets/sound/ambient/water/bubble002.ogg
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BIN
assets/sound/ambient/water/in_and_out_of_water.flac
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BIN
assets/sound/ambient/water/in_and_out_of_water.flac
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BIN
assets/sound/bgm/bgm001.mp3
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BIN
assets/sound/bgm/bgm001.mp3
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BIN
assets/sound/bgm/bgm002.ogg
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BIN
assets/sound/bgm/bgm002.ogg
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BIN
assets/sound/block/dirt/break.ogg
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BIN
assets/sound/block/dirt/break.ogg
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BIN
assets/sound/block/dirt/place.ogg
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BIN
assets/sound/block/dirt/place.ogg
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BIN
assets/sound/block/dirt/walk.ogg
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BIN
assets/sound/block/dirt/walk.ogg
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BIN
assets/sound/block/grass/break.ogg
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BIN
assets/sound/block/grass/break.ogg
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BIN
assets/sound/block/grass/place.ogg
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BIN
assets/sound/block/grass/place.ogg
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BIN
assets/sound/block/grass_block/break.ogg
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BIN
assets/sound/block/grass_block/break.ogg
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BIN
assets/sound/block/grass_block/place.ogg
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BIN
assets/sound/block/grass_block/place.ogg
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BIN
assets/sound/block/grass_block/walk.ogg
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BIN
assets/sound/block/grass_block/walk.ogg
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BIN
assets/sound/block/leaf/break.ogg
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BIN
assets/sound/block/leaf/break.ogg
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BIN
assets/sound/block/leaf/place.ogg
Normal file
BIN
assets/sound/block/leaf/place.ogg
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BIN
assets/sound/block/leaf/walk.ogg
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BIN
assets/sound/block/leaf/walk.ogg
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BIN
assets/sound/block/log/break.ogg
Normal file
BIN
assets/sound/block/log/break.ogg
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BIN
assets/sound/block/log/place.ogg
Normal file
BIN
assets/sound/block/log/place.ogg
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Binary file not shown.
BIN
assets/sound/block/log/walk.ogg
Normal file
BIN
assets/sound/block/log/walk.ogg
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BIN
assets/sound/block/sand/break.ogg
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BIN
assets/sound/block/sand/break.ogg
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Binary file not shown.
BIN
assets/sound/block/sand/place.ogg
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BIN
assets/sound/block/sand/place.ogg
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BIN
assets/sound/block/sand/walk.ogg
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BIN
assets/sound/block/sand/walk.ogg
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BIN
assets/sound/block/snowy_grass_block/break.ogg
Normal file
BIN
assets/sound/block/snowy_grass_block/break.ogg
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BIN
assets/sound/block/snowy_grass_block/place.ogg
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BIN
assets/sound/block/snowy_grass_block/place.ogg
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Binary file not shown.
BIN
assets/sound/block/snowy_grass_block/walk.ogg
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BIN
assets/sound/block/snowy_grass_block/walk.ogg
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Binary file not shown.
BIN
assets/sound/block/stone/break.ogg
Normal file
BIN
assets/sound/block/stone/break.ogg
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Binary file not shown.
BIN
assets/sound/block/stone/place.ogg
Normal file
BIN
assets/sound/block/stone/place.ogg
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Binary file not shown.
BIN
assets/sound/block/stone/walk.ogg
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BIN
assets/sound/block/stone/walk.ogg
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BIN
assets/texture/ui/background.png
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BIN
assets/texture/ui/background.png
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Binary file not shown.
|
After Width: | Height: | Size: 2.3 MiB |
BIN
assets/texture/ui/button001.png
Normal file
BIN
assets/texture/ui/button001.png
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Binary file not shown.
|
After Width: | Height: | Size: 143 B |
@@ -5,6 +5,7 @@ find_package(OpenGL REQUIRED)
|
||||
find_package(Protobuf REQUIRED)
|
||||
find_package(absl REQUIRED)
|
||||
find_package(zstd REQUIRED)
|
||||
find_package(OpenAL REQUIRED)
|
||||
if (UNIX AND NOT APPLE)
|
||||
find_package(Freetype REQUIRED)
|
||||
find_package(glfw3 REQUIRED)
|
||||
|
||||
@@ -1,24 +1,17 @@
|
||||
#pragma once
|
||||
#include "Cubed/gameplay/client_world.hpp"
|
||||
#include "Cubed/gameplay/network_server.hpp"
|
||||
#include "Cubed/gameplay/server_world.hpp"
|
||||
#include "Cubed/audio/audio_engine.hpp"
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include "Cubed/camera.hpp"
|
||||
#include "Cubed/argument.hpp"
|
||||
#include "Cubed/config.hpp"
|
||||
#include "Cubed/dev_panel.hpp"
|
||||
#include "Cubed/renderer.hpp"
|
||||
#include "Cubed/render/renderer.hpp"
|
||||
#include "Cubed/scene/scene_manager.hpp"
|
||||
#include "Cubed/texture_manager.hpp"
|
||||
#include "Cubed/window.hpp"
|
||||
namespace Cubed {
|
||||
|
||||
class App {
|
||||
public:
|
||||
struct Argument {
|
||||
bool is_client = false;
|
||||
int port = 25530;
|
||||
std::string ip{"127.0.0.1"};
|
||||
std::string player{"Unknown"};
|
||||
};
|
||||
|
||||
App();
|
||||
~App();
|
||||
static void cursor_position_callback(GLFWwindow* window, double xpos,
|
||||
@@ -30,6 +23,8 @@ public:
|
||||
static void window_focus_callback(GLFWwindow* window, int focused);
|
||||
static void window_reshape_callback(GLFWwindow* window, int new_width,
|
||||
int new_height);
|
||||
static void framebuffer_size_callback(GLFWwindow* window, int new_width,
|
||||
int new_height);
|
||||
static void mouse_scroll_callback(GLFWwindow* window, double xoffset,
|
||||
double yoffset);
|
||||
static void cursor_enter_callback(GLFWwindow* window, int entered);
|
||||
@@ -37,38 +32,38 @@ public:
|
||||
static int start_cubed_application(int argc, char** argv);
|
||||
|
||||
static unsigned int seed();
|
||||
static float delte_time();
|
||||
static float delta_time();
|
||||
static float get_fps();
|
||||
|
||||
Camera& camera();
|
||||
DevPanel& dev_panel();
|
||||
Renderer& renderer();
|
||||
TextureManager& texture_manager();
|
||||
Window& window();
|
||||
ClientWorld& client_world();
|
||||
ServerWorld& server_world();
|
||||
|
||||
Config& config();
|
||||
const Argument& argument() const;
|
||||
AudioEngine& audio();
|
||||
|
||||
private:
|
||||
Camera m_camera;
|
||||
Config m_game_config;
|
||||
|
||||
TextureManager m_texture_manager;
|
||||
NetworkServer m_server;
|
||||
std::shared_ptr<NetworkClient> m_client;
|
||||
ClientWorld m_client_world;
|
||||
|
||||
DevPanel m_dev_panel{*this};
|
||||
Renderer m_renderer{m_camera, m_client_world, m_texture_manager,
|
||||
m_dev_panel};
|
||||
AudioEngine m_audio;
|
||||
|
||||
Window m_window{m_renderer};
|
||||
Renderer m_renderer;
|
||||
|
||||
Window m_window;
|
||||
|
||||
SceneManager m_scene_manager;
|
||||
|
||||
inline static double last_time = glfwGetTime();
|
||||
inline static double current_time = glfwGetTime();
|
||||
inline static double delta_time = 0.0f;
|
||||
inline static double dt = 0.0f;
|
||||
inline static double fps_time_count = 0.0f;
|
||||
inline static int frame_count = 0;
|
||||
inline static int fps = 0;
|
||||
Argument m_argument;
|
||||
|
||||
void init(int argc, char** argv);
|
||||
void handle_argument(int argc, char** argv);
|
||||
void handle_toml();
|
||||
@@ -79,6 +74,8 @@ private:
|
||||
void render();
|
||||
void run();
|
||||
void update();
|
||||
|
||||
void dispatch_event(const Event& e);
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
11
include/Cubed/argument.hpp
Normal file
11
include/Cubed/argument.hpp
Normal file
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
namespace Cubed {
|
||||
struct Argument {
|
||||
bool is_client = false;
|
||||
int port = 25530;
|
||||
std::string ip{"127.0.0.1"};
|
||||
std::string player{"Unknown"};
|
||||
bool debug_on = true;
|
||||
};
|
||||
} // namespace Cubed
|
||||
24
include/Cubed/audio/audio_buffer.hpp
Normal file
24
include/Cubed/audio/audio_buffer.hpp
Normal file
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_data.hpp"
|
||||
|
||||
#include <AL/al.h>
|
||||
namespace Cubed {
|
||||
class AudioBuffer {
|
||||
public:
|
||||
AudioBuffer(const AudioData& data);
|
||||
AudioBuffer(const AudioBuffer&) = delete;
|
||||
AudioBuffer(AudioBuffer&&) = delete;
|
||||
AudioBuffer& operator=(const AudioBuffer&) = delete;
|
||||
AudioBuffer& operator=(AudioBuffer&&) = delete;
|
||||
~AudioBuffer();
|
||||
ALuint buffer() const;
|
||||
float duration() const;
|
||||
uint32_t channels() const;
|
||||
|
||||
private:
|
||||
ALuint m_buffer = 0;
|
||||
float m_duration = 0.0f;
|
||||
uint32_t m_channels = 0;
|
||||
void set_data(const AudioData& data);
|
||||
};
|
||||
} // namespace Cubed
|
||||
10
include/Cubed/audio/audio_data.hpp
Normal file
10
include/Cubed/audio/audio_data.hpp
Normal file
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
namespace Cubed {
|
||||
struct AudioData {
|
||||
std::vector<int16_t> pcm;
|
||||
uint32_t channels;
|
||||
uint32_t sample_rate;
|
||||
};
|
||||
} // namespace Cubed
|
||||
19
include/Cubed/audio/audio_effect.hpp
Normal file
19
include/Cubed/audio/audio_effect.hpp
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
#include <AL/al.h>
|
||||
namespace Cubed {
|
||||
class AudioEffect {
|
||||
public:
|
||||
AudioEffect();
|
||||
AudioEffect(const AudioEffect&) = delete;
|
||||
AudioEffect(AudioEffect&&) = delete;
|
||||
AudioEffect& operator=(const AudioEffect&) = default;
|
||||
AudioEffect& operator=(AudioEffect&&) = delete;
|
||||
~AudioEffect();
|
||||
void set_reverb(float decay_time, float reverb_gain, float gain_hf,
|
||||
float density = 1.0f, float diffusion = 1.0f);
|
||||
ALuint effect() const;
|
||||
|
||||
private:
|
||||
ALuint m_effect = 0;
|
||||
};
|
||||
} // namespace Cubed
|
||||
18
include/Cubed/audio/audio_effect_slot.hpp
Normal file
18
include/Cubed/audio/audio_effect_slot.hpp
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_effect.hpp"
|
||||
namespace Cubed {
|
||||
class AudioEffectSlot {
|
||||
public:
|
||||
AudioEffectSlot();
|
||||
AudioEffectSlot(const AudioEffectSlot&) = delete;
|
||||
AudioEffectSlot(AudioEffectSlot&&) = delete;
|
||||
AudioEffectSlot& operator=(const AudioEffectSlot&) = delete;
|
||||
AudioEffectSlot& operator=(AudioEffectSlot&&) = delete;
|
||||
~AudioEffectSlot();
|
||||
void set_effect(const AudioEffect& effect);
|
||||
ALuint slot() const;
|
||||
|
||||
private:
|
||||
ALuint m_slot = 0;
|
||||
};
|
||||
} // namespace Cubed
|
||||
62
include/Cubed/audio/audio_engine.hpp
Normal file
62
include/Cubed/audio/audio_engine.hpp
Normal file
@@ -0,0 +1,62 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/audio/audio_fade.hpp"
|
||||
#include "Cubed/audio/audio_source.hpp"
|
||||
#include "Cubed/audio/sound_manager.hpp"
|
||||
#include "Cubed/audio/source_pool.hpp"
|
||||
#include "Cubed/config.hpp"
|
||||
|
||||
#include <AL/al.h>
|
||||
#include <AL/alc.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
namespace Cubed {
|
||||
|
||||
class ClientWorld;
|
||||
|
||||
class AudioEngine {
|
||||
public:
|
||||
AudioEngine(Config& config);
|
||||
AudioEngine(const AudioEngine&) = delete;
|
||||
AudioEngine(AudioEngine&&) = delete;
|
||||
AudioEngine& operator=(const AudioEngine&) = delete;
|
||||
AudioEngine& operator=(AudioEngine&&) = delete;
|
||||
~AudioEngine();
|
||||
|
||||
void init();
|
||||
void play_bgm();
|
||||
void change_bgm(const std::string& sound);
|
||||
void play_3d(const std::string& sound, const glm::vec3& pos,
|
||||
bool check = false);
|
||||
void play_2d(const std::string& sound, bool check = false);
|
||||
void update_listener(const glm::vec3& pos, const glm::vec3& forward,
|
||||
const glm::vec3& up);
|
||||
void update();
|
||||
void reload_config();
|
||||
|
||||
void underwater_change(bool underwater);
|
||||
|
||||
float& bgm_target_volume();
|
||||
|
||||
private:
|
||||
using FadeMap = std::unordered_map<std::string, AudioFade>;
|
||||
bool m_init{false};
|
||||
ALCdevice* device{nullptr};
|
||||
ALCcontext* context{nullptr};
|
||||
glm::vec3 listener_pos;
|
||||
std::unique_ptr<AudioSource> m_bgm;
|
||||
FadeMap m_fade_map;
|
||||
SoundManager m_sounds;
|
||||
Config& m_config;
|
||||
std::shared_ptr<SourcePool> m_pool;
|
||||
bool m_efx_supported = false;
|
||||
bool m_underwater = false;
|
||||
float m_music_volume = 1.0f;
|
||||
float m_sfx_volume = 1.0f;
|
||||
std::unique_ptr<AudioFilter> m_low_pass_filter;
|
||||
std::unique_ptr<AudioEffect> m_underwater_effect;
|
||||
std::unique_ptr<AudioEffectSlot> m_underwater_slot;
|
||||
};
|
||||
} // namespace Cubed
|
||||
15
include/Cubed/audio/audio_error.hpp
Normal file
15
include/Cubed/audio/audio_error.hpp
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
#include "Cubed/tools/log.hpp"
|
||||
|
||||
#include <AL/al.h>
|
||||
namespace Cubed {
|
||||
inline void check_al_error(
|
||||
std::source_location loaction = std::source_location::current()) {
|
||||
ALenum error = alGetError();
|
||||
if (error != AL_NO_ERROR) {
|
||||
Logger::error("File {} Line {} Function {} OpenAL Error {} ",
|
||||
loaction.file_name(), loaction.line(),
|
||||
loaction.function_name(), alGetString(error));
|
||||
}
|
||||
}
|
||||
} // namespace Cubed
|
||||
19
include/Cubed/audio/audio_fade.hpp
Normal file
19
include/Cubed/audio/audio_fade.hpp
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_source.hpp"
|
||||
namespace Cubed {
|
||||
class AudioFade {
|
||||
public:
|
||||
AudioFade(AudioSource* source, float fade_in = 0.0f, float fade_out = 0.0f);
|
||||
~AudioFade();
|
||||
void update();
|
||||
void reset();
|
||||
|
||||
private:
|
||||
AudioSource* m_source = nullptr;
|
||||
float m_in_duration = 0.0f;
|
||||
float m_out_duration = 0.0f;
|
||||
float m_start_gain = 0.0f;
|
||||
bool m_fade_in = true;
|
||||
bool m_active = true;
|
||||
};
|
||||
} // namespace Cubed
|
||||
19
include/Cubed/audio/audio_filter.hpp
Normal file
19
include/Cubed/audio/audio_filter.hpp
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
#include <AL/al.h>
|
||||
namespace Cubed {
|
||||
class AudioFilter {
|
||||
public:
|
||||
AudioFilter();
|
||||
AudioFilter(const AudioFilter&) = delete;
|
||||
AudioFilter(AudioFilter&&) = delete;
|
||||
AudioFilter& operator=(const AudioFilter&) = delete;
|
||||
AudioFilter& operator=(AudioFilter&&) = delete;
|
||||
~AudioFilter();
|
||||
|
||||
void set_lowpass(float gain, float gain_hf);
|
||||
ALuint filter() const;
|
||||
|
||||
private:
|
||||
ALuint m_filter = 0;
|
||||
};
|
||||
} // namespace Cubed
|
||||
17
include/Cubed/audio/audio_loader.hpp
Normal file
17
include/Cubed/audio/audio_loader.hpp
Normal file
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_data.hpp"
|
||||
|
||||
#include <filesystem>
|
||||
namespace Cubed {
|
||||
|
||||
class AudioLoader {
|
||||
public:
|
||||
static AudioData load(const std::filesystem::path& path);
|
||||
|
||||
private:
|
||||
static AudioData load_wav(const std::filesystem::path& path);
|
||||
static AudioData load_mp3(const std::filesystem::path& path);
|
||||
static AudioData load_flac(const std::filesystem::path& path);
|
||||
static AudioData load_ogg(const std::filesystem::path& path);
|
||||
};
|
||||
} // namespace Cubed
|
||||
50
include/Cubed/audio/audio_source.hpp
Normal file
50
include/Cubed/audio/audio_source.hpp
Normal file
@@ -0,0 +1,50 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_buffer.hpp"
|
||||
#include "Cubed/audio/audio_effect_slot.hpp"
|
||||
#include "Cubed/audio/audio_filter.hpp"
|
||||
|
||||
#include <AL/al.h>
|
||||
#include <glm/glm.hpp>
|
||||
namespace Cubed {
|
||||
|
||||
enum class AudioState { INITIAL, PLAYING, PAUSED, STOPPED };
|
||||
|
||||
class AudioSource {
|
||||
public:
|
||||
AudioSource(float volume = 1.0f);
|
||||
~AudioSource();
|
||||
|
||||
void set_buffer_2d(const AudioBuffer& buffer);
|
||||
void set_buffer_3d(const AudioBuffer& buffer, const glm::vec3& vec3);
|
||||
void set_loop(bool on = true);
|
||||
void set_volume(float volume);
|
||||
void set_pitch(float pitch);
|
||||
void play();
|
||||
void play_2d(const AudioBuffer& buffer);
|
||||
void play_3d(const AudioBuffer& buffer, const glm::vec3& pos);
|
||||
|
||||
void stop();
|
||||
void pause();
|
||||
float duration() const;
|
||||
float current_time() const;
|
||||
float target_volume() const;
|
||||
float& target_volume();
|
||||
void set_target_volume(float volume);
|
||||
AudioState state() const;
|
||||
|
||||
void mark_in_use();
|
||||
bool in_use() const;
|
||||
void reset();
|
||||
|
||||
void set_filter(const AudioFilter& filter);
|
||||
void clear_filter();
|
||||
void set_effect_slot(const AudioEffectSlot& slot);
|
||||
void clear_effect_slot();
|
||||
|
||||
private:
|
||||
ALuint m_source = 0;
|
||||
float m_target_volume = 1.0f;
|
||||
float m_duration = 0.0f;
|
||||
bool m_using;
|
||||
};
|
||||
} // namespace Cubed
|
||||
19
include/Cubed/audio/sound_manager.hpp
Normal file
19
include/Cubed/audio/sound_manager.hpp
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_buffer.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
namespace Cubed {
|
||||
class SoundManager {
|
||||
public:
|
||||
SoundManager();
|
||||
~SoundManager();
|
||||
const AudioBuffer& load(const std::string& name);
|
||||
const AudioBuffer& get_buffer(const std::string& name);
|
||||
void init();
|
||||
void clear();
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, AudioBuffer> m_buffers;
|
||||
};
|
||||
} // namespace Cubed
|
||||
23
include/Cubed/audio/source_pool.hpp
Normal file
23
include/Cubed/audio/source_pool.hpp
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_source.hpp"
|
||||
|
||||
namespace Cubed {
|
||||
class SourcePool {
|
||||
private:
|
||||
std::vector<AudioSource> m_sources;
|
||||
|
||||
public:
|
||||
explicit SourcePool(size_t size);
|
||||
~SourcePool();
|
||||
SourcePool(const SourcePool&) = delete;
|
||||
SourcePool(SourcePool&&) = delete;
|
||||
SourcePool& operator=(const SourcePool&) = delete;
|
||||
SourcePool& operator=(SourcePool&&) = delete;
|
||||
|
||||
void update();
|
||||
AudioSource* acquire();
|
||||
|
||||
std::vector<AudioSource>& sources();
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/input/event.hpp"
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glm/glm.hpp>
|
||||
@@ -28,6 +29,9 @@ private:
|
||||
glm::vec3 camera_collision(glm::vec3 start, glm::vec3 end,
|
||||
float radius = 0.2f);
|
||||
|
||||
bool handle_key_event(const KeyEvent& e);
|
||||
bool handle_mouse_move_event(const MouseMoveEvent& e);
|
||||
|
||||
public:
|
||||
Camera();
|
||||
|
||||
@@ -45,6 +49,7 @@ public:
|
||||
glm::vec3 get_camera_front() const;
|
||||
void change_perspective();
|
||||
bool is_first_person() const;
|
||||
bool handle_event(const Event& e);
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -1,99 +1,75 @@
|
||||
#pragma once
|
||||
#include "Cubed/tools/cubed_assert.hpp"
|
||||
#include "Cubed/tools/toml.utils.hpp"
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
class Config {
|
||||
public:
|
||||
Config();
|
||||
explicit Config(std::string_view path);
|
||||
Config(const Config&) = delete;
|
||||
Config(Config&&) = delete;
|
||||
Config& operator=(const Config&) = delete;
|
||||
Config& operator=(Config&&) = delete;
|
||||
~Config();
|
||||
|
||||
static Config& get();
|
||||
|
||||
toml::table& table();
|
||||
|
||||
void load_or_create_config();
|
||||
void load_config();
|
||||
void save_to_file();
|
||||
|
||||
template <TOML::TomlValueType T> T get(std::string_view key) const {
|
||||
size_t cur = 0;
|
||||
auto pos = key.find('.');
|
||||
const toml::table* table = &m_tbl;
|
||||
while (pos != std::string_view::npos) {
|
||||
std::string_view s = key.substr(cur, pos - cur);
|
||||
if (s.empty()) {
|
||||
Logger::error("Empty key/table name in path '{}'", key);
|
||||
ASSERT(false);
|
||||
std::abort();
|
||||
}
|
||||
cur = pos + 1;
|
||||
pos = key.find('.', cur);
|
||||
if (auto* next = (*table)[s].as_table()) {
|
||||
table = next;
|
||||
} else {
|
||||
Logger::error("Can't find table {}", s);
|
||||
ASSERT(false);
|
||||
std::abort();
|
||||
}
|
||||
template <TOML::TomlValueType T>
|
||||
T get(std::string_view key, T default_value) {
|
||||
if (auto* node = find_node(m_tbl, key)) {
|
||||
if (auto value = node->value<T>())
|
||||
return *value;
|
||||
}
|
||||
std::string_view n_key = key.substr(cur);
|
||||
if (n_key.empty()) {
|
||||
Logger::error("Trailing dot in path '{}'", key);
|
||||
ASSERT(false);
|
||||
std::abort();
|
||||
}
|
||||
auto opt = (*table)[n_key].value<T>();
|
||||
if (opt) {
|
||||
return *opt;
|
||||
|
||||
set(key, default_value);
|
||||
save_to_file();
|
||||
|
||||
return default_value;
|
||||
}
|
||||
|
||||
template <TOML::TomlValueType T> void set(std::string_view key, T&& value) {
|
||||
auto pos = key.rfind('.');
|
||||
|
||||
toml::table* table;
|
||||
std::string_view name;
|
||||
|
||||
if (pos == std::string_view::npos) {
|
||||
table = &m_tbl;
|
||||
name = key;
|
||||
} else {
|
||||
Logger::error("Can't find key {}", n_key);
|
||||
ASSERT(false);
|
||||
std::abort();
|
||||
table = find_or_create_table(key.substr(0, pos));
|
||||
name = key.substr(pos + 1);
|
||||
}
|
||||
// Insert node at the last level's table
|
||||
table->insert_or_assign(name, std::forward<T>(value));
|
||||
}
|
||||
template <typename T> void set(std::string_view key, T&& val) {
|
||||
if constexpr (!TOML::TomlValueType<std::decay_t<T>>) {
|
||||
static_assert(false, "Type Not Support");
|
||||
}
|
||||
size_t cur = 0;
|
||||
auto pos = key.find('.');
|
||||
toml::table* table = &m_tbl;
|
||||
while (pos != std::string_view::npos) {
|
||||
std::string_view s = key.substr(cur, pos - cur);
|
||||
if (s.empty()) {
|
||||
Logger::error("Empty key/table name in path '{}'", key);
|
||||
ASSERT(false);
|
||||
std::abort();
|
||||
}
|
||||
cur = pos + 1;
|
||||
pos = key.find('.', cur);
|
||||
if (auto* next = (*table)[s].as_table()) {
|
||||
table = next;
|
||||
} else {
|
||||
auto [it, inserted] = table->insert_or_assign(s, toml::table{});
|
||||
table = it->second.as_table();
|
||||
}
|
||||
}
|
||||
std::string_view n_key = key.substr(cur);
|
||||
if (n_key.empty()) {
|
||||
Logger::error("Trailing dot in path '{}'", key);
|
||||
ASSERT(false);
|
||||
std::abort();
|
||||
}
|
||||
table->insert_or_assign(n_key, std::forward<T>(val));
|
||||
}
|
||||
|
||||
template <typename T> void set_and_save(std::string_view key, T&& val) {
|
||||
set(key, std::forward(val));
|
||||
save_to_file();
|
||||
}
|
||||
toml::node_view<toml::node> val_view(std::string_view key);
|
||||
|
||||
private:
|
||||
toml::table m_tbl;
|
||||
constexpr static inline std::string_view CONGIF_PATH =
|
||||
ASSETS_PATH "config.toml";
|
||||
void create_config();
|
||||
const std::string CONGIF_PATH;
|
||||
const toml::node* find_node(const toml::table& root,
|
||||
std::string_view path) const;
|
||||
// Follow the path to find the last-level toml::table, creating it if it
|
||||
// does not exist
|
||||
toml::table* find_or_create_table(std::string_view path);
|
||||
};
|
||||
|
||||
template <>
|
||||
inline float Config::get(std::string_view key, float default_value) {
|
||||
return static_cast<float>(
|
||||
Config::get<double>(key, static_cast<double>(default_value)));
|
||||
}
|
||||
|
||||
template <> inline void Config::set(std::string_view key, float&& value) {
|
||||
Config::set<double>(key, static_cast<double>(value));
|
||||
}
|
||||
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/ui/text.hpp"
|
||||
#include "Cubed/ui/column_layout.hpp"
|
||||
#include "Cubed/ui/label.hpp"
|
||||
#include "Cubed/ui/widget.hpp"
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
@@ -11,14 +13,14 @@ public:
|
||||
static DebugCollector& get();
|
||||
DebugCollector();
|
||||
|
||||
std::unordered_map<std::size_t, Text>& all_texts();
|
||||
|
||||
Text& text(std::string_view name);
|
||||
void report(std::string_view name, std::string_view content);
|
||||
void init_text();
|
||||
void report(const std::string& name, std::string_view content);
|
||||
void init(int width, int height);
|
||||
Widget& get_widget();
|
||||
bool handle_event(const Event& e);
|
||||
|
||||
private:
|
||||
std::unordered_map<std::size_t, Text> m_texts;
|
||||
ColumnLayout m_widget;
|
||||
std::unordered_map<std::string, Label*> m_component;
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -1,11 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/config.hpp"
|
||||
|
||||
#include <toml++/toml.hpp>
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
class App;
|
||||
class WorldScene;
|
||||
class ClientPlayer;
|
||||
class App;
|
||||
class DevPanel {
|
||||
struct ConfigView {
|
||||
float fov = 70.0f;
|
||||
@@ -20,6 +23,8 @@ class DevPanel {
|
||||
bool is_enable_aniso = false;
|
||||
bool is_support_aniso = true;
|
||||
bool is_reload = true;
|
||||
float volume_music = 1.0f;
|
||||
float volume_sfx = 1.0f;
|
||||
};
|
||||
struct PlayerProfile {
|
||||
int game_mode = 0;
|
||||
@@ -28,13 +33,15 @@ class DevPanel {
|
||||
};
|
||||
|
||||
public:
|
||||
DevPanel(App& app);
|
||||
DevPanel(WorldScene& app);
|
||||
void init();
|
||||
void render();
|
||||
|
||||
private:
|
||||
App& m_app;
|
||||
ConfigView m_config;
|
||||
WorldScene& m_world_scene;
|
||||
Config& m_config;
|
||||
ConfigView m_config_view;
|
||||
ClientPlayer* m_player;
|
||||
PlayerProfile m_player_profile;
|
||||
bool m_need_save_config = false;
|
||||
@@ -46,7 +53,6 @@ private:
|
||||
int m_samples_idx = 1;
|
||||
int m_threads = 1;
|
||||
int m_chunk_style = 0;
|
||||
void show_about_table_bar();
|
||||
void show_biome_table_bar();
|
||||
void show_time_table_bar();
|
||||
void show_cave_table_bar();
|
||||
|
||||
@@ -76,6 +76,7 @@ public:
|
||||
void need_upload();
|
||||
|
||||
void set_chunk_block(int index, unsigned id);
|
||||
BlockType get_chunk_block(int index);
|
||||
bool is_temp_chunk() const;
|
||||
ChunkPos chunk_pos() const;
|
||||
BiomeType biome() const;
|
||||
|
||||
@@ -4,8 +4,10 @@
|
||||
#include "Cubed/gameplay/block.hpp"
|
||||
#include "Cubed/gameplay/chunk_pos.hpp"
|
||||
#include "Cubed/gameplay/game_mode.hpp"
|
||||
#include "Cubed/gameplay/game_time.hpp"
|
||||
#include "Cubed/gameplay/player.hpp"
|
||||
#include "Cubed/input.hpp"
|
||||
#include "Cubed/input/event.hpp"
|
||||
#include "Cubed/input/input.hpp"
|
||||
|
||||
#include <absl/container/flat_hash_set.h>
|
||||
#include <glm/glm.hpp>
|
||||
@@ -16,13 +18,23 @@ namespace Cubed {
|
||||
class ClientWorld;
|
||||
class ClientPlayer {
|
||||
public:
|
||||
static constexpr float WALK_SOUND_INTERVAL = 0.45f;
|
||||
static constexpr float RUN_SOUND_INTERVAL = 0.3f;
|
||||
using ChunkPosSet = absl::flat_hash_set<ChunkPos, ChunkPos::Hash>;
|
||||
ClientPlayer(ClientWorld& world);
|
||||
~ClientPlayer();
|
||||
|
||||
bool handle_mouse_button_event(const MouseButtonEvent& e);
|
||||
bool handle_key_event(const KeyEvent& e);
|
||||
bool handle_mouse_wheel_event(const MouseWheelEvent& e);
|
||||
|
||||
void update_front_vec(float offset_x, float offset_y);
|
||||
bool update_player_move_state(Key key, KeyAction action);
|
||||
bool update_scroll(float yoffset);
|
||||
|
||||
void update_chunk_set(const ChunkPosSet& set);
|
||||
const ChunkPosSet& get_chunk_pos_set() const;
|
||||
ChunkPosSet& get_chunk_pos_set();
|
||||
ChunkPosSet get_chunk_pos_set();
|
||||
|
||||
static AABB get_aabb(const glm::vec3& pos);
|
||||
const glm::vec3& get_front() const;
|
||||
@@ -37,9 +49,6 @@ public:
|
||||
void set_player_pos(const glm::vec3& pos);
|
||||
void set_place_block(unsigned id);
|
||||
void update(float delta_time);
|
||||
void update_front_vec(float offset_x, float offset_y);
|
||||
void update_player_move_state(int key, int action);
|
||||
void update_scroll(double yoffset);
|
||||
|
||||
float& max_walk_speed();
|
||||
float& max_run_speed();
|
||||
@@ -49,12 +58,12 @@ public:
|
||||
float& g();
|
||||
float& fly_y_speed();
|
||||
|
||||
unsigned place_block() const;
|
||||
unsigned get_current_block() const;
|
||||
|
||||
void set_gait(Gait gait);
|
||||
GameMode& game_mode();
|
||||
|
||||
const ClientWorld& get_world() const;
|
||||
ClientWorld& get_world();
|
||||
|
||||
void set_uuid(std::string_view uuid);
|
||||
std::string get_uuid() const;
|
||||
@@ -69,6 +78,9 @@ public:
|
||||
bool ray_cast(const glm::vec3& start, const glm::vec3& dir,
|
||||
glm::ivec3& block_pos, glm::vec3& normal,
|
||||
float distance = 4.0f);
|
||||
bool is_underwater() const;
|
||||
void set_underwater(bool u);
|
||||
void place_block(float dt);
|
||||
|
||||
private:
|
||||
using enum GameMode;
|
||||
@@ -78,7 +90,8 @@ private:
|
||||
float m_deceleration = DEFAULT_DECELERATION;
|
||||
float m_g = DEFAULT_G;
|
||||
constexpr static float MAX_SPACE_ON_TIME = 0.3f;
|
||||
|
||||
constexpr static float PLACE_BLOCK_INTERVAL = 0.2f;
|
||||
float m_place_time = PLACE_BLOCK_INTERVAL;
|
||||
std::atomic<float> m_yaw = 0.0f;
|
||||
std::atomic<float> m_pitch = 0.0f;
|
||||
|
||||
@@ -99,6 +112,7 @@ private:
|
||||
|
||||
bool m_moving = false;
|
||||
bool m_sprinting = false;
|
||||
bool m_underwater = false;
|
||||
|
||||
glm::vec3 direction = glm::vec3(0.0f, 0.0f, 0.0f);
|
||||
glm::vec3 move_distance{0.0f, 0.0f, 0.0f};
|
||||
@@ -113,6 +127,7 @@ private:
|
||||
|
||||
std::atomic<Gait> m_gait = Gait::STOP;
|
||||
MoveState m_move_state{};
|
||||
MouseState m_mouse_state{};
|
||||
GameMode m_game_mode = CREATIVE;
|
||||
std::optional<LookBlock> m_look_block = std::nullopt;
|
||||
std::string m_name{};
|
||||
@@ -123,17 +138,24 @@ private:
|
||||
float m_angle{0.0f};
|
||||
float m_walk_time{0.0f};
|
||||
|
||||
std::unordered_map<std::string, Timer> m_timers;
|
||||
|
||||
mutable std::shared_mutex m_player_pos_mutex;
|
||||
mutable std::shared_mutex m_chunk_pos_mutex;
|
||||
ChunkPosSet m_player_chunk_pos_set;
|
||||
|
||||
void update_direction();
|
||||
void update_lookup_block();
|
||||
|
||||
void update_move(float delta_time);
|
||||
|
||||
void update_x_move(glm::vec3& player_pos);
|
||||
void update_y_move(glm::vec3& player_pos);
|
||||
void update_z_move(glm::vec3& player_pos);
|
||||
|
||||
void update_player_chunk();
|
||||
|
||||
void play_walk_sound(float dt);
|
||||
Gait compute_gait() const;
|
||||
};
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -1,10 +1,14 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_engine.hpp"
|
||||
#include "Cubed/config.hpp"
|
||||
#include "Cubed/gameplay/block.hpp"
|
||||
#include "Cubed/gameplay/chunk_pos.hpp"
|
||||
#include "Cubed/gameplay/client_chunk.hpp"
|
||||
#include "Cubed/gameplay/client_player.hpp"
|
||||
#include "Cubed/gameplay/game_time.hpp"
|
||||
#include "Cubed/gameplay/network_client.hpp"
|
||||
#include "Cubed/input/event.hpp"
|
||||
#include "Cubed/tools/cubed_random.hpp"
|
||||
#include "Cubed/tools/priority_thread_pool.hpp"
|
||||
|
||||
#include <absl/container/flat_hash_set.h>
|
||||
@@ -26,6 +30,7 @@ struct PlayerInfo {
|
||||
Gait gait;
|
||||
float angle = 0.0f;
|
||||
float walk_time = 0.0f;
|
||||
float moving_time = 0.0f;
|
||||
};
|
||||
|
||||
struct PlayerRenderData {
|
||||
@@ -37,14 +42,15 @@ struct PlayerRenderData {
|
||||
Gait gait;
|
||||
float angle;
|
||||
};
|
||||
|
||||
class WorldScene;
|
||||
class ClientWorld {
|
||||
public:
|
||||
ClientWorld();
|
||||
ClientWorld(AudioEngine& auido, Config& config, WorldScene& scene);
|
||||
~ClientWorld();
|
||||
void init(std::string_view player_name,
|
||||
std::shared_ptr<NetworkClient> client);
|
||||
void update(float delta_time);
|
||||
bool handle_event(const Event& e);
|
||||
const std::optional<LookBlock>& get_look_block_pos() const;
|
||||
ClientPlayer& get_player();
|
||||
const ClientPlayer& get_player() const;
|
||||
@@ -55,8 +61,8 @@ public:
|
||||
|
||||
void rebuild_world();
|
||||
|
||||
void push_delete_vbo(GLuint vbo);
|
||||
void push_delete_vao(GLuint vao);
|
||||
void push_delete_vbo(std::unique_ptr<VertexBuffer>& vbo);
|
||||
void push_delete_vao(std::unique_ptr<VertexArray>& vao);
|
||||
// void hot_reload();
|
||||
|
||||
// void rebuild_world();
|
||||
@@ -66,6 +72,8 @@ public:
|
||||
|
||||
void receive_remote_player(const PlayerInfoRsp& rsp);
|
||||
void receive_player_logout(const LogoutRsp& rsp);
|
||||
void receive_player_water_sound(const PlayerWaterSound& rsp);
|
||||
void send_player_water_sound(bool underwater, const glm::vec3& pos);
|
||||
int rendering_distance() const;
|
||||
void rendering_distance(int rendering_distance);
|
||||
int get_chunk_task_id() const;
|
||||
@@ -89,15 +97,23 @@ public:
|
||||
bool is_receive_exit();
|
||||
int chunk_size() const;
|
||||
static AABB get_block_aabb(const glm::ivec3& pos);
|
||||
|
||||
AudioEngine& get_audio();
|
||||
Config& get_config();
|
||||
WorldScene& world_scene();
|
||||
template <typename Fn>
|
||||
void register_timer(std::string_view id, TickType threshold, Fn&& f) {
|
||||
m_timers.emplace(std::piecewise_construct,
|
||||
std::forward_as_tuple(std::string(id)),
|
||||
std::forward_as_tuple(threshold, std::forward<Fn>(f)));
|
||||
void register_ticktimer(std::string_view id, TickType threshold, Fn&& f) {
|
||||
m_ticktimers.emplace(
|
||||
std::piecewise_construct, std::forward_as_tuple(std::string(id)),
|
||||
std::forward_as_tuple(threshold, std::forward<Fn>(f)));
|
||||
}
|
||||
|
||||
private:
|
||||
std::atomic<bool> m_is_pending_delete_queue_free{false};
|
||||
std::mutex m_delete_vbo_mutex;
|
||||
std::mutex m_delete_vao_mutex;
|
||||
std::vector<std::unique_ptr<VertexBuffer>> m_pending_delete_vbo;
|
||||
std::vector<std::unique_ptr<VertexArray>> m_pending_delete_vao;
|
||||
|
||||
enum class ChunkLoadStyle { RANDOM, CENTER };
|
||||
using ChunkHashMap =
|
||||
tbb::concurrent_hash_map<ChunkPos, std::shared_ptr<ClientChunk>,
|
||||
@@ -107,28 +123,36 @@ private:
|
||||
using OtherPlayerHashMap = std::unordered_map<std::string, PlayerInfo>;
|
||||
using chunk_acc = ChunkHashMap::accessor;
|
||||
using chunk_cacc = ChunkHashMap::const_accessor;
|
||||
|
||||
struct PendingSound {
|
||||
std::string sound;
|
||||
glm::vec3 sound_pos;
|
||||
};
|
||||
|
||||
static constexpr int WORLD_EXIT_TIMEOUT = 200;
|
||||
static constexpr int MAX_UPLOAD_CHUNK_SUM = 16;
|
||||
ClientPlayer m_player;
|
||||
OtherPlayerHashMap m_player_info;
|
||||
ChunkHashMap m_chunks;
|
||||
AudioEngine& m_audio;
|
||||
Config& m_config;
|
||||
WorldScene& m_world_scene;
|
||||
std::vector<glm::vec4> m_planes;
|
||||
std::jthread m_client_thread;
|
||||
|
||||
std::mutex m_delete_vbo_mutex;
|
||||
std::mutex m_delete_vao_mutex;
|
||||
mutable std::shared_mutex m_player_info_mutex;
|
||||
|
||||
tbb::concurrent_queue<std::unique_ptr<ClientChunk>> m_pending_upload_queue;
|
||||
tbb::concurrent_queue<ChunkPos> m_dirty_chunk_queue;
|
||||
|
||||
std::vector<GLuint> m_pending_delete_vbo;
|
||||
std::vector<GLuint> m_pending_delete_vao;
|
||||
tbb::concurrent_queue<PendingSound> m_pending_sound;
|
||||
|
||||
std::deque<ChunkPos> m_dirty_queue;
|
||||
std::vector<const ChunkRenderSnapshot*> m_render_snapshots;
|
||||
std::vector<PlayerRenderData> m_render_player_data;
|
||||
tbb::concurrent_unordered_map<std::string, Timer> m_timers;
|
||||
|
||||
tbb::concurrent_unordered_map<std::string, TickTimer> m_ticktimers;
|
||||
std::unordered_map<std::string, Timer> m_timers;
|
||||
|
||||
std::atomic<bool> m_game_running{false};
|
||||
std::atomic<bool> m_receive_exit{false};
|
||||
std::atomic<int> m_rendering_distance{24};
|
||||
@@ -142,6 +166,8 @@ private:
|
||||
|
||||
std::atomic<std::shared_ptr<PriorityThreadPool>> m_thread_pool;
|
||||
|
||||
Random m_random;
|
||||
|
||||
void client_run(std::stop_token token);
|
||||
|
||||
void report_player_info();
|
||||
|
||||
@@ -6,7 +6,9 @@
|
||||
#include <functional>
|
||||
#include <utility>
|
||||
namespace Cubed {
|
||||
|
||||
using TickType = long long;
|
||||
using TimeType = float;
|
||||
|
||||
constexpr int DEFAULT_PER_TICK_TIME = 50;
|
||||
|
||||
@@ -14,10 +16,10 @@ constexpr TickType DAY_TIME = 24000;
|
||||
|
||||
constexpr TickType PER_HOUR = 1000;
|
||||
|
||||
class Timer {
|
||||
class TickTimer {
|
||||
public:
|
||||
template <typename Fn>
|
||||
Timer(TickType threshold, Fn&& f)
|
||||
TickTimer(TickType threshold, Fn&& f)
|
||||
: m_fn(std::forward<Fn>(f)), m_threshold(threshold) {
|
||||
ASSERT_MSG(threshold > 0, "Threshold Must Rreater Than 0");
|
||||
}
|
||||
@@ -37,4 +39,37 @@ private:
|
||||
TickType m_current = 0;
|
||||
};
|
||||
|
||||
class Timer {
|
||||
public:
|
||||
template <typename Fn>
|
||||
Timer(TimeType threshold, Fn&& f)
|
||||
: m_fn(std::forward<Fn>(f)), m_threshold(threshold) {
|
||||
ASSERT_MSG(threshold > 0, "Threshold Must Rreater Than 0");
|
||||
}
|
||||
bool update(TimeType dt) {
|
||||
m_current += dt;
|
||||
|
||||
bool triggered = false;
|
||||
|
||||
while (m_current >= m_threshold) {
|
||||
m_current -= m_threshold;
|
||||
m_fn();
|
||||
triggered = true;
|
||||
}
|
||||
|
||||
return triggered;
|
||||
}
|
||||
void reset() { m_current = 0.0f; }
|
||||
void set_threshold(TimeType threshold) {
|
||||
|
||||
ASSERT_MSG(threshold > 0, "Threshold must be greater than 0");
|
||||
m_threshold = threshold;
|
||||
}
|
||||
|
||||
private:
|
||||
std::function<void()> m_fn;
|
||||
TimeType m_threshold;
|
||||
TimeType m_current = 0;
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#include "Cubed/config.hpp"
|
||||
#include "Cubed/gameplay/server_world.hpp"
|
||||
#include "Cubed/gameplay/session.hpp"
|
||||
|
||||
@@ -8,17 +9,19 @@ namespace Cubed {
|
||||
|
||||
class NetworkServer {
|
||||
public:
|
||||
NetworkServer(int port = 25530);
|
||||
explicit NetworkServer();
|
||||
~NetworkServer();
|
||||
void stop();
|
||||
|
||||
// Run in another thread after initialization is complete
|
||||
void start_server(int port = 25530);
|
||||
|
||||
void start_server(int port);
|
||||
void start_server();
|
||||
int port() const;
|
||||
ServerWorld& server_world();
|
||||
|
||||
private:
|
||||
Config m_config;
|
||||
|
||||
asio::io_context m_io;
|
||||
std::thread m_net_thread;
|
||||
int m_port = 25530;
|
||||
|
||||
@@ -54,6 +54,7 @@ enum class PacketEnum : uint16_t {
|
||||
PLAYER_INFO = 2001,
|
||||
C2S_PLAYER_INFO = 2002,
|
||||
PLAYER_INFO_RSP = 2003,
|
||||
PLAYER_WATER_SOUND = 2004,
|
||||
CHUNK_DATA_REQ = 3001,
|
||||
CHUNK_DATA_RSP = 3002,
|
||||
BLOCK_CHANGE_REQ = 3003,
|
||||
@@ -117,6 +118,9 @@ template <> constexpr uint16_t get_packet_id<Ping>() {
|
||||
template <> constexpr uint16_t get_packet_id<Pong>() {
|
||||
return std::to_underlying(PacketEnum::PONG);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<PlayerWaterSound>() {
|
||||
return std::to_underlying(PacketEnum::PLAYER_WATER_SOUND);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
requires std::derived_from<T, google::protobuf::Message>
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/config.hpp"
|
||||
#include "Cubed/gameplay/cave_carver.hpp"
|
||||
#include "Cubed/gameplay/chunk_pos.hpp"
|
||||
#include "Cubed/gameplay/game_time.hpp"
|
||||
@@ -25,7 +26,7 @@ class Session;
|
||||
class ServerWorld {
|
||||
public:
|
||||
enum class ThreadPoolKind { NET, GEN };
|
||||
ServerWorld();
|
||||
ServerWorld(Config& config);
|
||||
~ServerWorld();
|
||||
void stop();
|
||||
void handle_player_exit(const std::string& uuid);
|
||||
@@ -71,6 +72,7 @@ public:
|
||||
bool set_block(const glm::ivec3& block_pos, unsigned id);
|
||||
|
||||
void sync_player_pos(const C2S_PlayerInfo& rsp);
|
||||
void sync_player_water_sound(const PlayerWaterSound& rsp);
|
||||
void handle_player_login(const std::string& player_name,
|
||||
std::shared_ptr<Session> session);
|
||||
glm::vec3 get_player_pos(const std::string& uuid) const;
|
||||
@@ -117,6 +119,9 @@ private:
|
||||
|
||||
using uuid_acc = PlayerUUIDMap::accessor;
|
||||
using uuid_cacc = PlayerUUIDMap::const_accessor;
|
||||
|
||||
Config& m_config;
|
||||
|
||||
// key = uuid
|
||||
PlayerHashMap m_players;
|
||||
ChunkHashMap m_chunks;
|
||||
@@ -156,7 +161,7 @@ private:
|
||||
|
||||
PlayerUUIDMap m_uuid_to_name;
|
||||
|
||||
tbb::concurrent_unordered_map<std::string, Timer> m_timers;
|
||||
tbb::concurrent_unordered_map<std::string, TickTimer> m_timers;
|
||||
tbb::concurrent_queue<PendingRequest> m_waiting_chunk_requests;
|
||||
tbb::concurrent_queue<std::unique_ptr<ServerChunk>> m_finished_queue;
|
||||
|
||||
|
||||
@@ -1,15 +1,18 @@
|
||||
#pragma once
|
||||
#include "Cubed/primitive_data.hpp"
|
||||
#include "Cubed/render/vertex_array.hpp"
|
||||
#include "Cubed/render/vertex_buffer.hpp"
|
||||
|
||||
#include <atomic>
|
||||
#include <glad/glad.h>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
namespace Cubed {
|
||||
class ClientWorld;
|
||||
struct VertexData {
|
||||
std::vector<Vertex3D> m_vertices;
|
||||
GLuint m_vbo = 0;
|
||||
GLuint m_vao = 0;
|
||||
std::unique_ptr<VertexBuffer> m_vbo;
|
||||
std::unique_ptr<VertexArray> m_vao;
|
||||
std::atomic<std::size_t> m_sum{0};
|
||||
ClientWorld& m_world;
|
||||
VertexData(ClientWorld& world);
|
||||
|
||||
61
include/Cubed/input/event.hpp
Normal file
61
include/Cubed/input/event.hpp
Normal file
@@ -0,0 +1,61 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/input/key.hpp"
|
||||
#include "Cubed/input/mouse.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <variant>
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
struct MouseMoveEvent {
|
||||
float xpos;
|
||||
float ypos;
|
||||
|
||||
MouseMoveEvent(float x, float y) : xpos(x), ypos(y) {}
|
||||
};
|
||||
|
||||
struct MouseButtonEvent {
|
||||
MouseKey key;
|
||||
KeyAction action;
|
||||
|
||||
MouseButtonEvent(MouseKey k, KeyAction a) : key(k), action(a) {}
|
||||
};
|
||||
|
||||
struct MouseWheelEvent {
|
||||
float offset;
|
||||
|
||||
MouseWheelEvent(float o) : offset(o) {}
|
||||
};
|
||||
|
||||
struct KeyEvent {
|
||||
Key key;
|
||||
KeyAction action;
|
||||
|
||||
KeyEvent(Key k, KeyAction a) : key(k), action(a) {}
|
||||
};
|
||||
|
||||
struct TextInputEvent {
|
||||
std::string text;
|
||||
|
||||
TextInputEvent(std::string t) : text(std::move(t)) {}
|
||||
};
|
||||
|
||||
struct WindowResizeEvent {
|
||||
int width;
|
||||
int height;
|
||||
};
|
||||
struct FrameBufferResizeEvent {
|
||||
int width;
|
||||
int height;
|
||||
};
|
||||
using Event =
|
||||
std::variant<MouseMoveEvent, MouseButtonEvent, MouseWheelEvent, KeyEvent,
|
||||
TextInputEvent, WindowResizeEvent, FrameBufferResizeEvent>;
|
||||
|
||||
template <class... T> struct Overloaded : T... {
|
||||
using T::operator()...;
|
||||
};
|
||||
template <class... T> Overloaded(T...) -> Overloaded<T...>;
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -18,19 +18,4 @@ struct MouseState {
|
||||
bool right = false;
|
||||
};
|
||||
|
||||
struct KeyState {
|
||||
bool r = false;
|
||||
};
|
||||
|
||||
struct InputState {
|
||||
MoveState move_state;
|
||||
MouseState mouse_state;
|
||||
KeyState key_state;
|
||||
};
|
||||
|
||||
namespace Input {
|
||||
InputState& get_input_state();
|
||||
|
||||
}
|
||||
|
||||
} // namespace Cubed
|
||||
127
include/Cubed/input/key.hpp
Normal file
127
include/Cubed/input/key.hpp
Normal file
@@ -0,0 +1,127 @@
|
||||
#pragma once
|
||||
|
||||
namespace Cubed {
|
||||
enum class Key {
|
||||
// Letter keys
|
||||
A,
|
||||
B,
|
||||
C,
|
||||
D,
|
||||
E,
|
||||
F,
|
||||
G,
|
||||
H,
|
||||
I,
|
||||
J,
|
||||
K,
|
||||
L,
|
||||
M,
|
||||
N,
|
||||
O,
|
||||
P,
|
||||
Q,
|
||||
R,
|
||||
S,
|
||||
T,
|
||||
U,
|
||||
V,
|
||||
W,
|
||||
X,
|
||||
Y,
|
||||
Z,
|
||||
|
||||
// Digit keys (main keyboard area)
|
||||
DIGIT_0,
|
||||
DIGIT_1,
|
||||
DIGIT_2,
|
||||
DIGIT_3,
|
||||
DIGIT_4,
|
||||
DIGIT_5,
|
||||
DIGIT_6,
|
||||
DIGIT_7,
|
||||
DIGIT_8,
|
||||
DIGIT_9,
|
||||
|
||||
// Function keys
|
||||
F1,
|
||||
F2,
|
||||
F3,
|
||||
F4,
|
||||
F5,
|
||||
F6,
|
||||
F7,
|
||||
F8,
|
||||
F9,
|
||||
F10,
|
||||
F11,
|
||||
F12,
|
||||
|
||||
// Control keys
|
||||
BACKSPACE,
|
||||
TAB,
|
||||
ENTER,
|
||||
ESCAPE,
|
||||
SPACE,
|
||||
CAPS_LOCK,
|
||||
NUM_LOCK,
|
||||
SCROLL_LOCK,
|
||||
|
||||
// Modifier keys
|
||||
LEFT_SHIFT,
|
||||
RIGHT_SHIFT,
|
||||
LEFT_CTRL,
|
||||
RIGHT_CTRL,
|
||||
LEFT_ALT,
|
||||
RIGHT_ALT,
|
||||
LEFT_SUPER,
|
||||
RIGHT_SUPER, // Windows / Command 键
|
||||
|
||||
// Navigation keys
|
||||
INSERT,
|
||||
DELETE,
|
||||
HOME,
|
||||
END,
|
||||
PAGE_UP,
|
||||
PAGE_DOWN,
|
||||
LEFT,
|
||||
RIGHT,
|
||||
UP,
|
||||
DOWN,
|
||||
|
||||
// Lock and system keys
|
||||
PRINT_SCREEN,
|
||||
PAUSE,
|
||||
|
||||
// Main keyboard area symbol keys
|
||||
GRAVE_ACCENT, // `
|
||||
MINUS, // -
|
||||
EQUALS, // =
|
||||
LEFT_BRACKET, // [
|
||||
RIGHT_BRACKET, // ]
|
||||
BACKSLASH, // \ /
|
||||
SEMICOLON, // ;
|
||||
APOSTROPHE, // '
|
||||
COMMA, // ,
|
||||
PERIOD, // .
|
||||
SLASH, // /
|
||||
|
||||
// Numpad area
|
||||
NUMPAD_0,
|
||||
NUMPAD_1,
|
||||
NUMPAD_2,
|
||||
NUMPAD_3,
|
||||
NUMPAD_4,
|
||||
NUMPAD_5,
|
||||
NUMPAD_6,
|
||||
NUMPAD_7,
|
||||
NUMPAD_8,
|
||||
NUMPAD_9,
|
||||
NUMPAD_ADD, // +
|
||||
NUMPAD_SUBTRACT, // -
|
||||
NUMPAD_MULTIPLY, // *
|
||||
NUMPAD_DIVIDE, // /
|
||||
NUMPAD_DECIMAL, // .
|
||||
NUMPAD_ENTER
|
||||
};
|
||||
enum class KeyAction { PRESS, RELEASE, REPEAT };
|
||||
} // namespace Cubed
|
||||
25
include/Cubed/input/mouse.hpp
Normal file
25
include/Cubed/input/mouse.hpp
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
enum class MouseKey {
|
||||
LEFT_BUTTON,
|
||||
RIGHT_BUTTON,
|
||||
MIDDLE_BUTTON,
|
||||
|
||||
BACK_BUTTON, // Side button back
|
||||
FORWARD_BUTTON, // Side button forward
|
||||
|
||||
WHEEL_UP,
|
||||
WHEEL_DOWN,
|
||||
WHEEL_LEFT,
|
||||
WHEEL_RIGHT,
|
||||
|
||||
EXTRA_BUTTON_1, // Additional programmable buttons
|
||||
EXTRA_BUTTON_2,
|
||||
EXTRA_BUTTON_3,
|
||||
EXTRA_BUTTON_4,
|
||||
EXTRA_BUTTON_5
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
#pragma once
|
||||
// #include <string>
|
||||
// #include <unordered_map>
|
||||
// #include <vector>
|
||||
namespace Cubed {
|
||||
|
||||
class MapTable {
|
||||
private:
|
||||
/*
|
||||
static inline std::unordered_map<unsigned, std::string> id_to_name_map;
|
||||
static inline std::unordered_map<size_t, unsigned> name_to_id_map;
|
||||
static inline std::vector<std::string> item_id_to_name;
|
||||
*/
|
||||
public:
|
||||
// please using reference
|
||||
/*
|
||||
static std::string_view get_name_from_id(unsigned id);
|
||||
static unsigned get_id_from_name(const std::string& name);
|
||||
|
||||
static std::string_view item_name(unsigned id);
|
||||
static const std::vector<std::string>& item_map();
|
||||
*/
|
||||
static void init_map();
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -188,13 +188,14 @@ constexpr float CUBE_VER[24] = {0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0,
|
||||
constexpr int OUTLINE_CUBE_INDICES[24] = {0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6,
|
||||
6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7};
|
||||
|
||||
constexpr float SQUARE_VERTICES[6][2] = {
|
||||
{-0.5f, -0.5f}, // bottom left
|
||||
{-0.5f, 0.5f}, // top left
|
||||
{0.5f, 0.5f}, // top right
|
||||
{0.5f, 0.5f}, // top right
|
||||
{0.5f, -0.5f}, // bottom right
|
||||
{-0.5f, -0.5f} // bottom left
|
||||
constexpr float SQUARE_VERTICES_TOP_LEFT[6][2] = {
|
||||
{0.0f, 0.0f}, // top left
|
||||
{0.0f, 1.0f}, // bottom left
|
||||
{1.0f, 1.0f}, // bottom right
|
||||
|
||||
{1.0f, 1.0f}, // bottom right
|
||||
{1.0f, 0.0f}, // top right
|
||||
{0.0f, 0.0f} // top left
|
||||
};
|
||||
|
||||
constexpr float SQUARE_TEXTURE_POS[6][2] = {
|
||||
|
||||
46
include/Cubed/render/frame_buffer.hpp
Normal file
46
include/Cubed/render/frame_buffer.hpp
Normal file
@@ -0,0 +1,46 @@
|
||||
#pragma once
|
||||
#include "Cubed/render/texture.hpp"
|
||||
|
||||
#include <glad/glad.h>
|
||||
#include <span>
|
||||
|
||||
enum class Attachment : GLenum {
|
||||
COLOR_ATTACHMENT0 = GL_COLOR_ATTACHMENT0,
|
||||
COLOR_ATTACHMENT1 = GL_COLOR_ATTACHMENT1,
|
||||
DEPTH_ATTACHMENT = GL_DEPTH_ATTACHMENT
|
||||
};
|
||||
|
||||
enum class FrameBufferType : GLenum {
|
||||
FRAMEBUFFER = GL_FRAMEBUFFER,
|
||||
READ_FRAMEBUFFER = GL_READ_FRAMEBUFFER,
|
||||
DRAW_FRAMEBUFFER = GL_DRAW_FRAMEBUFFER
|
||||
};
|
||||
|
||||
namespace Cubed {
|
||||
class FrameBuffer {
|
||||
public:
|
||||
FrameBuffer();
|
||||
~FrameBuffer();
|
||||
FrameBuffer(const FrameBuffer&) = delete;
|
||||
FrameBuffer(FrameBuffer&&) noexcept;
|
||||
FrameBuffer& operator=(const FrameBuffer&) = delete;
|
||||
FrameBuffer& operator=(FrameBuffer&&) noexcept;
|
||||
|
||||
void bind(FrameBufferType type = FrameBufferType::FRAMEBUFFER) const;
|
||||
GLuint id() const;
|
||||
|
||||
void attach(Attachment attachment, const Texture& texture,
|
||||
GLint level = 0) const;
|
||||
static void unbind();
|
||||
|
||||
bool check_status() const;
|
||||
|
||||
void draw_buffer(GLenum buf) const;
|
||||
void read_buffer(GLenum src) const;
|
||||
void draw_buffer(GLsizei n, const GLenum* bufs) const;
|
||||
void draw_buffer(std::span<const GLenum> bufs) const;
|
||||
|
||||
private:
|
||||
GLuint m_fbo = 0;
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <glad/glad.h>
|
||||
|
||||
namespace Cubed {
|
||||
class ClientWorld;
|
||||
class Renderer;
|
||||
class PlayerRenderer {
|
||||
public:
|
||||
@@ -12,8 +13,9 @@ public:
|
||||
PlayerRenderer(Renderer& renderer);
|
||||
~PlayerRenderer();
|
||||
void init();
|
||||
void render(const Shader& shader);
|
||||
void shadow_render(const Shader& shader, glm::mat4& light_matrix);
|
||||
void render(const Shader& shader, ClientWorld& world);
|
||||
void shadow_render(const Shader& shader, glm::mat4& light_matrix,
|
||||
ClientWorld& world);
|
||||
|
||||
private:
|
||||
struct PlayerVertex {
|
||||
130
include/Cubed/render/renderer.hpp
Normal file
130
include/Cubed/render/renderer.hpp
Normal file
@@ -0,0 +1,130 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/config.hpp"
|
||||
#include "Cubed/constants.hpp"
|
||||
#include "Cubed/input/event.hpp"
|
||||
#include "Cubed/primitive_data.hpp"
|
||||
#include "Cubed/render/player_renderer.hpp"
|
||||
#include "Cubed/render/shader_manager.hpp"
|
||||
#include "Cubed/render/vertex_array.hpp"
|
||||
#include "Cubed/render/vertex_buffer.hpp"
|
||||
#include "Cubed/render/world_renderer.hpp"
|
||||
#include "Cubed/shader.hpp"
|
||||
#include "Cubed/ui/image.hpp"
|
||||
#include "Cubed/ui/label.hpp"
|
||||
#include "Cubed/ui/rect.hpp"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <vector>
|
||||
namespace Cubed {
|
||||
class TextureManager;
|
||||
class ClientWorld;
|
||||
class DevPanel;
|
||||
class Renderer {
|
||||
public:
|
||||
constexpr static int NUM_VAO = 7;
|
||||
|
||||
Renderer(TextureManager& texture_manager, Config& config);
|
||||
~Renderer();
|
||||
void hot_reload();
|
||||
void init(bool debug_on);
|
||||
const Shader& get_shader(const std::string& name) const;
|
||||
void begin_frame();
|
||||
void end_frame();
|
||||
void render_world(ClientWorld& world);
|
||||
void render_lable(const Label& label);
|
||||
void render_image(const Image& image);
|
||||
void render_rect(const Rect& rect);
|
||||
void begin_render_ui();
|
||||
void end_render_ui();
|
||||
|
||||
void update(float delta_time);
|
||||
void update_fov(float fov);
|
||||
|
||||
float& ambient_strength();
|
||||
|
||||
bool& discard_transparent();
|
||||
bool& shader_on();
|
||||
bool& water_perturb();
|
||||
bool& water_depth_fade();
|
||||
bool& pbr();
|
||||
bool& flip_y();
|
||||
int& shadow_mode();
|
||||
int& light_cull_face();
|
||||
int& light_size_uv();
|
||||
float& min_radius();
|
||||
float& max_radius();
|
||||
int& samples();
|
||||
float& specular_strength();
|
||||
float& cloud_speed();
|
||||
float& cloud_threshold_low();
|
||||
float& cloud_threshold_high();
|
||||
float& refract_strength();
|
||||
|
||||
float& underwater_fog_density();
|
||||
float& water_density();
|
||||
|
||||
const glm::mat4& world_proj_matrix() const;
|
||||
const TextureManager& texture_mamger() const;
|
||||
float delta_time() const;
|
||||
|
||||
float window_height() const;
|
||||
float window_width() const;
|
||||
float frame_height() const;
|
||||
float frame_width() const;
|
||||
const glm::mat4& p_mat() const;
|
||||
|
||||
const std::vector<VertexArray>& vao() const;
|
||||
void render_dev_panel(DevPanel& dev_panel);
|
||||
|
||||
bool handle_event(const Event& e);
|
||||
|
||||
private:
|
||||
TextureManager& m_texture_manager;
|
||||
|
||||
bool m_init = false;
|
||||
|
||||
float m_aspect = 0.0f;
|
||||
float m_fov = DEFAULT_FOV;
|
||||
|
||||
float m_delta_time = 0.0f;
|
||||
|
||||
float m_frame_width = 0.0f;
|
||||
float m_frame_height = 0.0f;
|
||||
|
||||
float m_window_width = 0.0f;
|
||||
float m_window_height = 0.0f;
|
||||
|
||||
glm::mat4 m_world_proj_matrix;
|
||||
|
||||
std::unique_ptr<VertexBuffer> m_sky_vbo;
|
||||
std::unique_ptr<VertexBuffer> m_outline_indices_vbo;
|
||||
std::unique_ptr<VertexBuffer> m_outline_vbo;
|
||||
std::unique_ptr<VertexBuffer> m_ui_vbo;
|
||||
std::unique_ptr<VertexBuffer> m_player_vbo;
|
||||
std::unique_ptr<VertexBuffer> m_quad_vbo;
|
||||
|
||||
glm::mat4 m_ui_proj_matrix;
|
||||
ShaderManager m_shaders;
|
||||
|
||||
/*
|
||||
0 - quad vao (center)
|
||||
1 - sky vao
|
||||
2 - outline vao
|
||||
3 - ui vao (top-left)
|
||||
4 - text vao
|
||||
*/
|
||||
std::vector<VertexArray> m_vao;
|
||||
std::vector<Vertex2D> m_ui;
|
||||
|
||||
WorldRenderer m_world_renderer;
|
||||
Config& m_config;
|
||||
|
||||
bool handle_window_resize_event(const WindowResizeEvent& e);
|
||||
bool handle_frame_buffer_resize_event(const FrameBufferResizeEvent& e);
|
||||
void updata_framebuffer(int width, int height);
|
||||
void init_quad();
|
||||
void init_text();
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
21
include/Cubed/render/renderer_constants.hpp
Normal file
21
include/Cubed/render/renderer_constants.hpp
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
namespace Cubed {
|
||||
constexpr glm::vec3 SUN_COLOR{1.00f, 0.95f, 0.80f};
|
||||
constexpr glm::vec3 MOON_COLOR{0.75f, 0.80f, 1.00f};
|
||||
|
||||
constexpr glm::vec3 SUNSET_SUNLIGHT_COLOR{1.00f, 0.45f, 0.15f};
|
||||
constexpr glm::vec3 NOON_SUNLIGHT_COLOR{1.00f, 0.90f, 0.65f};
|
||||
constexpr glm::vec3 SUNSET_AMBIENT_COLOR{0.18f, 0.12f, 0.35f};
|
||||
constexpr glm::vec3 NOON_AMBIENT_COLOR{0.35f, 0.50f, 0.85f};
|
||||
constexpr glm::vec3 MOONLIGHT_COLOR{0.55f, 0.70f, 1.00f};
|
||||
constexpr glm::vec3 NIGHT_AMBIENT_COLOR{0.08f, 0.10f, 0.18f};
|
||||
constexpr float FAR_PLANE = 1000.0f;
|
||||
constexpr float NEAR_PLANE = 0.1f;
|
||||
constexpr float SUN_SIZE = 50.0f;
|
||||
constexpr float MOON_SIZE = 50.0f;
|
||||
constexpr float DEPTH_MAP_SIZE = 4096.0f;
|
||||
constexpr float ANGLE_STEP_DEG = 0.5f;
|
||||
} // namespace Cubed
|
||||
28
include/Cubed/render/shader_manager.hpp
Normal file
28
include/Cubed/render/shader_manager.hpp
Normal file
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/shader.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
namespace Cubed {
|
||||
class ShaderManager {
|
||||
public:
|
||||
ShaderManager();
|
||||
~ShaderManager();
|
||||
ShaderManager(const ShaderManager&) = delete;
|
||||
ShaderManager(ShaderManager&&) = delete;
|
||||
ShaderManager& operator=(const ShaderManager&) = delete;
|
||||
ShaderManager& operator=(ShaderManager&&) = delete;
|
||||
|
||||
void init();
|
||||
|
||||
const Shader& get_shader(const std::string& name) const;
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, Shader> m_shaders;
|
||||
|
||||
void register_shader(const std::string& name, const std::string& v_shader,
|
||||
const std::string& f_shader);
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
98
include/Cubed/render/texture.hpp
Normal file
98
include/Cubed/render/texture.hpp
Normal file
@@ -0,0 +1,98 @@
|
||||
#pragma once
|
||||
#include <cstddef>
|
||||
#include <glad/glad.h>
|
||||
namespace Cubed {
|
||||
|
||||
enum TextureType : GLenum {
|
||||
TEXTURE_2D = GL_TEXTURE_2D,
|
||||
TEXTURE_2D_ARRAY = GL_TEXTURE_2D_ARRAY
|
||||
};
|
||||
|
||||
enum TexturePname : GLenum {
|
||||
MIN_FILTER = GL_TEXTURE_MIN_FILTER,
|
||||
MAG_FILTER = GL_TEXTURE_MAG_FILTER,
|
||||
WRAP_S = GL_TEXTURE_WRAP_S,
|
||||
WRAP_T = GL_TEXTURE_WRAP_T,
|
||||
WRAP_R = GL_TEXTURE_WRAP_R,
|
||||
BORDER_COLOR = GL_TEXTURE_BORDER_COLOR,
|
||||
COMPARE_MODE = GL_TEXTURE_COMPARE_MODE
|
||||
};
|
||||
|
||||
enum TextureParam : GLenum {
|
||||
LINEAR = GL_LINEAR,
|
||||
NEAREST = GL_NEAREST,
|
||||
LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR,
|
||||
CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER,
|
||||
CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
|
||||
T_NONE = GL_NONE,
|
||||
REPEAT = GL_REPEAT
|
||||
};
|
||||
|
||||
enum TextureFormat : GLenum {
|
||||
DEPTH_COMPONENT32F = GL_DEPTH_COMPONENT32F,
|
||||
DEPTH_COMPONENT = GL_DEPTH_COMPONENT,
|
||||
R16F = GL_R16F,
|
||||
RGBA16F = GL_RGBA16F,
|
||||
RED = GL_RED,
|
||||
RGBA = GL_RGBA,
|
||||
R8 = GL_R8,
|
||||
RGB = GL_RGB,
|
||||
RGBA8 = GL_RGBA8,
|
||||
|
||||
};
|
||||
|
||||
class Texture {
|
||||
public:
|
||||
explicit Texture(TextureType type);
|
||||
~Texture();
|
||||
Texture(const Texture&) = delete;
|
||||
Texture(Texture&&) noexcept;
|
||||
Texture& operator=(const Texture&) = delete;
|
||||
Texture& operator=(Texture&&) noexcept;
|
||||
|
||||
void bind() const;
|
||||
void bind(size_t unit) const;
|
||||
static void unbind();
|
||||
static void active(size_t id);
|
||||
GLuint id() const;
|
||||
|
||||
void parameter(TexturePname pname, TextureParam param) const;
|
||||
void parameterfv(TexturePname pname, const float* param) const;
|
||||
|
||||
void tex_image_2d(TextureFormat internalformat, TextureFormat format,
|
||||
GLenum type, const void* data, GLsizei width,
|
||||
GLsizei height, GLint level = 0, GLint border = 0);
|
||||
|
||||
void tex_image_3d(TextureFormat internalformat, TextureFormat format,
|
||||
GLenum type, const void* data, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLint level = 0,
|
||||
GLint border = 0);
|
||||
|
||||
void tex_sub_image_3d(TextureFormat format, GLenum type, const void* data,
|
||||
GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth = 1,
|
||||
GLint level = 0) const;
|
||||
|
||||
void set_aniso(int aniso) const;
|
||||
|
||||
void gen_mipmap() const;
|
||||
|
||||
void set_linear() const;
|
||||
void set_nearest_and_minpmap() const;
|
||||
void set_nearest() const;
|
||||
void set_repeat(bool r = true, bool s = true, bool t = true) const;
|
||||
void set_clamp_to_border(bool r = true, bool s = true, bool t = true) const;
|
||||
void set_clamp_to_edge(bool r = true, bool s = true, bool t = true) const;
|
||||
|
||||
TextureType type() const;
|
||||
float width() const;
|
||||
float height() const;
|
||||
|
||||
private:
|
||||
GLuint m_id = 0;
|
||||
float m_width = 0;
|
||||
float m_height = 0;
|
||||
const TextureType M_TYPE;
|
||||
GLenum get_gl_texture_type() const;
|
||||
};
|
||||
} // namespace Cubed
|
||||
26
include/Cubed/render/vertex_array.hpp
Normal file
26
include/Cubed/render/vertex_array.hpp
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
#include <glad/glad.h>
|
||||
|
||||
namespace Cubed {
|
||||
class VertexArray {
|
||||
public:
|
||||
VertexArray();
|
||||
VertexArray(const VertexArray&) = delete;
|
||||
VertexArray(VertexArray&&) noexcept;
|
||||
VertexArray& operator=(const VertexArray&) = delete;
|
||||
VertexArray& operator=(VertexArray&&) noexcept;
|
||||
~VertexArray();
|
||||
|
||||
void bind() const;
|
||||
|
||||
static void unbind();
|
||||
|
||||
GLuint id() const;
|
||||
|
||||
void attribute(GLuint index, GLint size, GLenum type, GLsizei stride,
|
||||
const void* ptr, bool normalized = false) const;
|
||||
|
||||
private:
|
||||
GLuint m_vao = 0;
|
||||
};
|
||||
} // namespace Cubed
|
||||
36
include/Cubed/render/vertex_buffer.hpp
Normal file
36
include/Cubed/render/vertex_buffer.hpp
Normal file
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
#include <glad/glad.h>
|
||||
namespace Cubed {
|
||||
|
||||
enum class BufferType : GLenum {
|
||||
ARRAY_BUFFER = GL_ARRAY_BUFFER,
|
||||
ELEMENT_ARRAY_BUFFER = GL_ELEMENT_ARRAY_BUFFER
|
||||
};
|
||||
|
||||
enum class BufferUsage : GLenum {
|
||||
STATIC_DRAW = GL_STATIC_DRAW,
|
||||
DYNAMIC_DRAW = GL_DYNAMIC_DRAW
|
||||
};
|
||||
|
||||
class VertexBuffer {
|
||||
public:
|
||||
VertexBuffer(BufferType type = BufferType::ARRAY_BUFFER);
|
||||
VertexBuffer(const VertexBuffer&) = delete;
|
||||
VertexBuffer(VertexBuffer&&) noexcept;
|
||||
VertexBuffer& operator=(const VertexBuffer&) = delete;
|
||||
VertexBuffer& operator=(VertexBuffer&&) noexcept;
|
||||
~VertexBuffer();
|
||||
|
||||
void bind() const;
|
||||
static void unbind();
|
||||
GLuint id() const;
|
||||
void buffer_data(const void* data, GLsizeiptr size,
|
||||
BufferUsage usage = BufferUsage::STATIC_DRAW) const;
|
||||
|
||||
private:
|
||||
GLuint m_vbo = 0;
|
||||
BufferType m_type = BufferType::ARRAY_BUFFER;
|
||||
|
||||
GLenum get_buffer_target() const;
|
||||
};
|
||||
} // namespace Cubed
|
||||
150
include/Cubed/render/world_renderer.hpp
Normal file
150
include/Cubed/render/world_renderer.hpp
Normal file
@@ -0,0 +1,150 @@
|
||||
#pragma once
|
||||
#include "Cubed/render/frame_buffer.hpp"
|
||||
#include "Cubed/render/player_renderer.hpp"
|
||||
#include "Cubed/render/texture.hpp"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <memory>
|
||||
namespace Cubed {
|
||||
class Renderer;
|
||||
class ClientWorld;
|
||||
class TextureManager;
|
||||
class Camera;
|
||||
class WorldRenderer {
|
||||
public:
|
||||
struct ParallelLight {
|
||||
glm::vec3 sundir; // direction from sun to vertex
|
||||
glm::vec3 lightdir;
|
||||
float sun_height = 0.0f;
|
||||
float day_light = 0.0f;
|
||||
float day_factor = 0.0f;
|
||||
glm::vec3 sun_color;
|
||||
glm::vec3 directional_light_color;
|
||||
glm::vec3 finnal_ambient_color;
|
||||
glm::mat4 light_space_matrix;
|
||||
};
|
||||
|
||||
struct SkyUniform {
|
||||
glm::vec3 sky_top;
|
||||
glm::vec3 sky_bottom;
|
||||
glm::vec3 sun_dir_view;
|
||||
float horizon_sharpness;
|
||||
float cloud_white_mix;
|
||||
};
|
||||
WorldRenderer(Renderer& renderer);
|
||||
~WorldRenderer();
|
||||
|
||||
WorldRenderer(const WorldRenderer&) = delete;
|
||||
WorldRenderer(WorldRenderer&&) = delete;
|
||||
WorldRenderer& operator=(const WorldRenderer&) = delete;
|
||||
WorldRenderer& operator=(WorldRenderer&&) = delete;
|
||||
void init();
|
||||
void render(ClientWorld& world);
|
||||
void updata_framebuffer(int width, int height);
|
||||
|
||||
float& ambient_strength();
|
||||
bool& discard_transparent();
|
||||
bool& shader_on();
|
||||
bool& water_perturb();
|
||||
bool& water_depth_fade();
|
||||
bool& pbr();
|
||||
bool& flip_y();
|
||||
int& shadow_mode();
|
||||
int& light_cull_face();
|
||||
int& light_size_uv();
|
||||
float& min_radius();
|
||||
float& max_radius();
|
||||
int& samples();
|
||||
float& specular_strength();
|
||||
float& cloud_speed();
|
||||
float& cloud_threshold_low();
|
||||
float& cloud_threshold_high();
|
||||
float& refract_strength();
|
||||
float& underwater_fog_density();
|
||||
|
||||
float& water_density();
|
||||
|
||||
const FrameBuffer* world_fbo() const;
|
||||
|
||||
private:
|
||||
Renderer& m_renderer;
|
||||
PlayerRenderer m_player_renderer;
|
||||
std::unique_ptr<Texture> m_accum_texture;
|
||||
std::unique_ptr<Texture> m_reveal_texture;
|
||||
|
||||
std::unique_ptr<FrameBuffer> m_world_fbo;
|
||||
std::unique_ptr<Texture> m_screen_texture;
|
||||
std::unique_ptr<Texture> m_screen_depth_texture;
|
||||
|
||||
std::unique_ptr<FrameBuffer> m_oit_fbo;
|
||||
|
||||
std::unique_ptr<Texture> m_oit_depth_texture;
|
||||
|
||||
std::unique_ptr<FrameBuffer> m_depth_map_fbo;
|
||||
std::unique_ptr<Texture> m_depth_map_texture;
|
||||
|
||||
glm::vec3 m_blend_from_lightdir;
|
||||
glm::vec3 m_blend_to_lightdir;
|
||||
float m_blend_t = 1.0f;
|
||||
bool m_blend_initialized = false;
|
||||
static constexpr float BLEND_DURATION = 0.15f;
|
||||
|
||||
float m_underwater_fog_density = 0.08f;
|
||||
|
||||
float m_water_density = 0.12f;
|
||||
|
||||
float m_ambient_strength = 0.1f;
|
||||
bool m_discard_tranparent = true;
|
||||
bool m_shader_on = true;
|
||||
bool m_water_perturb = true;
|
||||
bool m_water_depth_fade = true;
|
||||
bool m_pbr = true;
|
||||
bool m_flip_y = false;
|
||||
int m_shadow_mode = 0;
|
||||
int m_light_size_uv = 20;
|
||||
float m_min_radius = 2.0f;
|
||||
float m_max_radius = 20.0f;
|
||||
int m_samples = 16;
|
||||
float m_specular_strength = 0.5f;
|
||||
float m_cloud_threshold_low = 0.5f;
|
||||
float m_cloud_threshold_high = 0.75f;
|
||||
float m_cloud_time = 0.0f;
|
||||
float m_cloud_speed = 5.0f;
|
||||
float m_refract_strength = 0.03f;
|
||||
int m_light_cull_face = 0;
|
||||
|
||||
float moon_intensity = 0.3f;
|
||||
float sun_intensity = 1.00f;
|
||||
|
||||
ParallelLight m_parallel_light;
|
||||
SkyUniform m_sky_uniform;
|
||||
|
||||
glm::mat4 view_matrix;
|
||||
|
||||
const TextureManager& m_texture_manager;
|
||||
void day_night_calculation(ClientWorld& world);
|
||||
|
||||
void render_sky(ClientWorld& world);
|
||||
|
||||
void render_world(ClientWorld& world);
|
||||
|
||||
void shadow_map_generate(ClientWorld& world);
|
||||
|
||||
void render_underwater(ClientWorld& world);
|
||||
void render_outline(ClientWorld& world);
|
||||
void render_player(ClientWorld& world);
|
||||
|
||||
void render_normal_block(const glm::mat4& model_mat,
|
||||
const glm::mat4& mv_mat, const glm::mat4& norm_mat,
|
||||
ClientWorld& world);
|
||||
|
||||
void render_transparent_block(const glm::mat4& mv_mat,
|
||||
const glm::mat4& norm_mat,
|
||||
ClientWorld& world);
|
||||
|
||||
glm::vec3 quantize_sun_direction(const glm::vec3& sundir,
|
||||
float angle_step_deg) const;
|
||||
glm::vec3 get_smoothed_shadow_lightdir(const glm::vec3& raw_shadow_sundir,
|
||||
float dt);
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,210 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/constants.hpp"
|
||||
#include "Cubed/player_renderer.hpp"
|
||||
#include "Cubed/primitive_data.hpp"
|
||||
#include "Cubed/shader.hpp"
|
||||
#include "Cubed/ui/text.hpp"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <vector>
|
||||
namespace Cubed {
|
||||
|
||||
class Camera;
|
||||
class TextureManager;
|
||||
class ClientWorld;
|
||||
class DevPanel;
|
||||
class Renderer {
|
||||
public:
|
||||
constexpr static int NUM_VAO = 7;
|
||||
|
||||
Renderer(const Camera& camera, ClientWorld& world,
|
||||
const TextureManager& texture_manager, DevPanel& dev_panel);
|
||||
~Renderer();
|
||||
void hot_reload();
|
||||
void init();
|
||||
const Shader& get_shader(const std::string& name) const;
|
||||
void render();
|
||||
void update(float delta_time);
|
||||
void update_fov(float fov);
|
||||
void update_proj_matrix(float aspect, float width, float height);
|
||||
void updata_framebuffer(int width, int height);
|
||||
float& ambient_strength();
|
||||
|
||||
bool& discard_transparent();
|
||||
bool& shader_on();
|
||||
bool& water_perturb();
|
||||
bool& water_depth_fade();
|
||||
bool& pbr();
|
||||
bool& flip_y();
|
||||
int& shadow_mode();
|
||||
int& light_cull_face();
|
||||
int& light_size_uv();
|
||||
float& min_radius();
|
||||
float& max_radius();
|
||||
int& samples();
|
||||
float& specular_strength();
|
||||
float& cloud_speed();
|
||||
float& cloud_threshold_low();
|
||||
float& cloud_threshold_high();
|
||||
float& refract_strength();
|
||||
float& underwater_fog_density();
|
||||
float& water_density();
|
||||
|
||||
const Camera& camera() const;
|
||||
const ClientWorld& world() const;
|
||||
ClientWorld& world();
|
||||
const glm::mat4& proj_mat() const;
|
||||
const TextureManager& texture_mamger() const;
|
||||
|
||||
float delta_time() const;
|
||||
|
||||
private:
|
||||
struct ParallelLight {
|
||||
glm::vec3 sundir; // direction from sun to vertex
|
||||
glm::vec3 lightdir;
|
||||
float sun_height = 0.0f;
|
||||
float day_light = 0.0f;
|
||||
float day_factor = 0.0f;
|
||||
glm::vec3 sun_color;
|
||||
glm::vec3 directional_light_color;
|
||||
glm::vec3 finnal_ambient_color;
|
||||
glm::mat4 light_space_matrix;
|
||||
};
|
||||
|
||||
struct SkyUniform {
|
||||
glm::vec3 sky_top;
|
||||
glm::vec3 sky_bottom;
|
||||
glm::vec3 sun_dir_view;
|
||||
float horizon_sharpness;
|
||||
float cloud_white_mix;
|
||||
};
|
||||
|
||||
static constexpr glm::vec3 SUN_COLOR{1.00f, 0.95f, 0.80f};
|
||||
static constexpr glm::vec3 MOON_COLOR{0.75f, 0.80f, 1.00f};
|
||||
|
||||
static constexpr glm::vec3 SUNSET_SUNLIGHT_COLOR{1.00f, 0.45f, 0.15f};
|
||||
static constexpr glm::vec3 NOON_SUNLIGHT_COLOR{1.00f, 0.90f, 0.65f};
|
||||
static constexpr glm::vec3 SUNSET_AMBIENT_COLOR{0.18f, 0.12f, 0.35f};
|
||||
static constexpr glm::vec3 NOON_AMBIENT_COLOR{0.35f, 0.50f, 0.85f};
|
||||
static constexpr glm::vec3 MOONLIGHT_COLOR{0.55f, 0.70f, 1.00f};
|
||||
static constexpr glm::vec3 NIGHT_AMBIENT_COLOR{0.08f, 0.10f, 0.18f};
|
||||
static constexpr float FAR_PLANE = 1000.0f;
|
||||
static constexpr float NEAR_PLANE = 0.1f;
|
||||
static constexpr float SUN_SIZE = 50.0f;
|
||||
static constexpr float MOON_SIZE = 50.0f;
|
||||
static constexpr float DEPTH_MAP_SIZE = 4096.0f;
|
||||
static constexpr float ANGLE_STEP_DEG = 0.5f;
|
||||
float m_ambient_strength = 0.1f;
|
||||
|
||||
const Camera& m_camera;
|
||||
DevPanel& m_dev_panel;
|
||||
const TextureManager& m_texture_manager;
|
||||
ClientWorld& m_world;
|
||||
PlayerRenderer m_player_renderer;
|
||||
bool m_discard_tranparent = true;
|
||||
bool m_shader_on = true;
|
||||
bool m_water_perturb = true;
|
||||
bool m_water_depth_fade = true;
|
||||
bool m_pbr = true;
|
||||
bool m_flip_y = false;
|
||||
|
||||
bool m_init = false;
|
||||
|
||||
int m_shadow_mode = 0;
|
||||
int m_light_cull_face = 0;
|
||||
float m_aspect = 0.0f;
|
||||
float m_fov = DEFAULT_FOV;
|
||||
|
||||
float m_delta_time = 0.0f;
|
||||
|
||||
float m_cloud_time = 0.0f;
|
||||
float m_cloud_speed = 5.0f;
|
||||
|
||||
float m_width = 0.0f;
|
||||
float m_height = 0.0f;
|
||||
|
||||
glm::mat4 m_p_mat, m_v_mat, m_m_mat, m_mv_mat, m_mvp_mat, m_norm_mat;
|
||||
|
||||
GLuint m_sky_vbo = 0;
|
||||
GLuint m_text_vbo = 0;
|
||||
GLuint m_outline_indices_vbo = 0;
|
||||
GLuint m_outline_vbo = 0;
|
||||
GLuint m_ui_vbo = 0;
|
||||
GLuint m_player_vbo = 0;
|
||||
GLuint m_fbo = 0;
|
||||
GLuint m_screen_texture = 0;
|
||||
GLuint m_screen_depth_texture = 0;
|
||||
|
||||
GLuint m_oit_fbo = 0;
|
||||
GLuint m_accum_texture = 0;
|
||||
GLuint m_reveal_texture = 0;
|
||||
GLuint m_oit_depth_texture = 0;
|
||||
|
||||
GLuint m_depth_map_fbo = 0;
|
||||
GLuint m_depth_map_texture = 0;
|
||||
|
||||
GLuint m_quad_vbo = 0;
|
||||
|
||||
glm::mat4 m_ui_proj;
|
||||
glm::mat4 m_ui_m_matrix;
|
||||
std::unordered_map<std::size_t, Shader> m_shaders;
|
||||
|
||||
glm::vec3 m_blend_from_lightdir;
|
||||
glm::vec3 m_blend_to_lightdir;
|
||||
float m_blend_t = 1.0f;
|
||||
bool m_blend_initialized = false;
|
||||
static constexpr float BLEND_DURATION = 0.15f;
|
||||
int m_light_size_uv = 20;
|
||||
|
||||
float m_min_radius = 2.0f;
|
||||
float m_max_radius = 20.0f;
|
||||
int m_samples = 16;
|
||||
|
||||
float m_specular_strength = 0.5f;
|
||||
|
||||
float moon_intensity = 0.3f;
|
||||
float sun_intensity = 1.00f;
|
||||
|
||||
float m_cloud_threshold_low = 0.5f;
|
||||
float m_cloud_threshold_high = 0.75f;
|
||||
|
||||
float m_refract_strength = 0.03f;
|
||||
|
||||
float m_underwater_fog_density = 0.08f;
|
||||
|
||||
float m_water_density = 0.12f;
|
||||
|
||||
ParallelLight m_parallel_light;
|
||||
SkyUniform m_sky_uniform;
|
||||
/*
|
||||
0 - quad vao
|
||||
1 - sky vao
|
||||
2 - outline vao
|
||||
3 - ui vao
|
||||
4 - text vao
|
||||
*/
|
||||
std::vector<GLuint> m_vao;
|
||||
std::vector<Vertex2D> m_ui;
|
||||
|
||||
void init_quad();
|
||||
void init_text();
|
||||
|
||||
void day_night_calculation();
|
||||
|
||||
void render_outline();
|
||||
void render_sky();
|
||||
void render_text();
|
||||
void render_ui();
|
||||
void render_world();
|
||||
void render_player();
|
||||
void render_underwater();
|
||||
void render_dev_panel();
|
||||
|
||||
glm::vec3 quantize_sun_direction(const glm::vec3& sundir,
|
||||
float angle_step_deg) const;
|
||||
glm::vec3 get_smoothed_shadow_lightdir(const glm::vec3& raw_shadow_sundir,
|
||||
float dt);
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
20
include/Cubed/scene/credits_scene.hpp
Normal file
20
include/Cubed/scene/credits_scene.hpp
Normal file
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/scene/scene.hpp"
|
||||
#include "Cubed/ui/credits_ui.hpp"
|
||||
namespace Cubed {
|
||||
class SceneManager;
|
||||
class CreditsScene : public Scene {
|
||||
public:
|
||||
CreditsScene(SceneManager& scene_manager);
|
||||
void update(float dt) override;
|
||||
void render(Renderer& renderer) override;
|
||||
bool handle_event(const Event& e) override;
|
||||
void on_enter() override;
|
||||
SceneManager& scene_manager();
|
||||
|
||||
private:
|
||||
SceneManager& m_scene_manager;
|
||||
CreditsUI m_ui;
|
||||
};
|
||||
} // namespace Cubed
|
||||
28
include/Cubed/scene/main_menu_scene.hpp
Normal file
28
include/Cubed/scene/main_menu_scene.hpp
Normal file
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/scene/scene.hpp"
|
||||
#include "Cubed/ui/main_menu_ui_manager.hpp"
|
||||
namespace Cubed {
|
||||
class SceneManager;
|
||||
class MainMenuScene : public Scene {
|
||||
public:
|
||||
MainMenuScene(const MainMenuScene&) = delete;
|
||||
MainMenuScene(MainMenuScene&&) = delete;
|
||||
MainMenuScene& operator=(const MainMenuScene&) = delete;
|
||||
MainMenuScene& operator=(MainMenuScene&&) = delete;
|
||||
MainMenuScene(SceneManager& scene_manager);
|
||||
~MainMenuScene();
|
||||
|
||||
void update(float dt) override;
|
||||
void render(Renderer& renderer) override;
|
||||
bool handle_event(const Event& e) override;
|
||||
void on_enter() override;
|
||||
void on_leave() override;
|
||||
|
||||
SceneManager& scene_manager();
|
||||
|
||||
private:
|
||||
SceneManager& m_scene_manager;
|
||||
MainMenuUIManager m_ui_manager;
|
||||
};
|
||||
} // namespace Cubed
|
||||
39
include/Cubed/scene/scene.hpp
Normal file
39
include/Cubed/scene/scene.hpp
Normal file
@@ -0,0 +1,39 @@
|
||||
#pragma once
|
||||
#include "Cubed/input/event.hpp"
|
||||
namespace Cubed {
|
||||
class Renderer;
|
||||
|
||||
enum class SceneType { MAIN_MENU, WORLD, CREDITS };
|
||||
|
||||
class Scene {
|
||||
public:
|
||||
Scene() = default;
|
||||
|
||||
Scene(const Scene&) = delete;
|
||||
Scene(Scene&&) = delete;
|
||||
Scene& operator=(const Scene&) = delete;
|
||||
Scene& operator=(Scene&&) = delete;
|
||||
|
||||
virtual ~Scene() = default;
|
||||
virtual void update(float dt) = 0;
|
||||
virtual void render(Renderer& renderer) = 0;
|
||||
virtual bool handle_event(const Event& e) = 0;
|
||||
virtual void on_enter() {};
|
||||
virtual void on_leave() {};
|
||||
|
||||
protected:
|
||||
virtual bool handle_mouse_move_event(const MouseMoveEvent&) {
|
||||
return false;
|
||||
}
|
||||
virtual bool handle_mouse_button_event(const MouseButtonEvent&) {
|
||||
return false;
|
||||
}
|
||||
virtual bool handle_window_resize_event(const WindowResizeEvent&) {
|
||||
return false;
|
||||
}
|
||||
virtual bool handle_mouse_wheel_event(const MouseWheelEvent&) {
|
||||
return false;
|
||||
}
|
||||
virtual bool handle_key_event(const KeyEvent&) { return false; }
|
||||
};
|
||||
} // namespace Cubed
|
||||
47
include/Cubed/scene/scene_manager.hpp
Normal file
47
include/Cubed/scene/scene_manager.hpp
Normal file
@@ -0,0 +1,47 @@
|
||||
#pragma once
|
||||
#include "Cubed/scene/scene.hpp"
|
||||
|
||||
#include <memory>
|
||||
#include <stack>
|
||||
#include <vector>
|
||||
namespace Cubed {
|
||||
class App;
|
||||
class SceneManager {
|
||||
public:
|
||||
SceneManager(const SceneManager&) = delete;
|
||||
SceneManager(SceneManager&&) = delete;
|
||||
SceneManager& operator=(const SceneManager&) = delete;
|
||||
SceneManager& operator=(SceneManager&&) = delete;
|
||||
SceneManager(App& app);
|
||||
~SceneManager();
|
||||
|
||||
void update(float dt);
|
||||
void render(Renderer& renderer);
|
||||
|
||||
bool handle_event(const Event& e);
|
||||
|
||||
void request_change(SceneType type);
|
||||
void request_push(SceneType type);
|
||||
void request_pop();
|
||||
|
||||
App& app();
|
||||
|
||||
private:
|
||||
enum class OperationType { PUSH, POP, CHANGE };
|
||||
struct SceneOperation {
|
||||
OperationType type;
|
||||
std::optional<SceneType> scene;
|
||||
};
|
||||
|
||||
App& m_app;
|
||||
std::vector<std::unique_ptr<Scene>> m_pending_delete_scene;
|
||||
std::optional<SceneOperation> m_operation;
|
||||
std::stack<std::unique_ptr<Scene>> m_scenes;
|
||||
void process_operation();
|
||||
void change(SceneType type);
|
||||
void push(SceneType type);
|
||||
void pop();
|
||||
|
||||
std::unique_ptr<Scene> create_scene(SceneType);
|
||||
};
|
||||
} // namespace Cubed
|
||||
55
include/Cubed/scene/world_scene.hpp
Normal file
55
include/Cubed/scene/world_scene.hpp
Normal file
@@ -0,0 +1,55 @@
|
||||
#pragma once
|
||||
#include "Cubed/argument.hpp"
|
||||
#include "Cubed/camera.hpp"
|
||||
#include "Cubed/dev_panel.hpp"
|
||||
#include "Cubed/gameplay/client_world.hpp"
|
||||
#include "Cubed/gameplay/network_server.hpp"
|
||||
#include "Cubed/scene/scene.hpp"
|
||||
#include "Cubed/ui/pasue_menu_ui_manager.hpp"
|
||||
#include "Cubed/ui/world_ui_manager.hpp"
|
||||
namespace Cubed {
|
||||
class SceneManager;
|
||||
class WorldScene : public Scene {
|
||||
public:
|
||||
WorldScene(const WorldScene&) = delete;
|
||||
WorldScene(WorldScene&&) = delete;
|
||||
WorldScene& operator=(const WorldScene&) = delete;
|
||||
WorldScene& operator=(WorldScene&&) = delete;
|
||||
|
||||
WorldScene(SceneManager& scene_manager);
|
||||
~WorldScene();
|
||||
|
||||
void update(float dt) override;
|
||||
void render(Renderer& renderer) override;
|
||||
bool handle_event(const Event& e) override;
|
||||
void on_enter() override;
|
||||
void on_leave() override;
|
||||
|
||||
Camera& camera();
|
||||
SceneManager& scene_manager();
|
||||
ClientWorld& client_world();
|
||||
ServerWorld& server_world();
|
||||
bool pause() const;
|
||||
void set_pause(bool pause);
|
||||
|
||||
private:
|
||||
bool handle_mouse_move_event(const MouseMoveEvent& e) override;
|
||||
bool handle_mouse_button_event(const MouseButtonEvent& e) override;
|
||||
bool handle_window_resize_event(const WindowResizeEvent& e) override;
|
||||
bool handle_mouse_wheel_event(const MouseWheelEvent& e) override;
|
||||
bool handle_key_event(const KeyEvent& e) override;
|
||||
|
||||
SceneManager& m_scene_manager;
|
||||
DevPanel m_dev_panel;
|
||||
Camera m_camera;
|
||||
NetworkServer m_server;
|
||||
std::shared_ptr<NetworkClient> m_client;
|
||||
ClientWorld m_client_world;
|
||||
bool m_paused = false;
|
||||
bool m_show_hud = true;
|
||||
bool m_show_dev_pannel = true;
|
||||
PauseMenuUIManager m_pasue_menu;
|
||||
WorldUIManager m_hud_ui;
|
||||
const Argument& m_argument;
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -40,6 +40,9 @@ public:
|
||||
} else if constexpr (is_same_v<dT, glm::mat4>) {
|
||||
glUniformMatrix4fv(loc(location), 1, GL_FALSE,
|
||||
glm::value_ptr(value));
|
||||
|
||||
} else if constexpr (is_same_v<dT, glm::vec4>) {
|
||||
glUniform4fv(loc(location), 1, glm::value_ptr(value));
|
||||
} else {
|
||||
static_assert(always_false<dT>::value, "Unknown Type");
|
||||
}
|
||||
|
||||
@@ -1,7 +1,11 @@
|
||||
#pragma once
|
||||
#include "Cubed/config.hpp"
|
||||
#include "Cubed/gameplay/block.hpp"
|
||||
#include "Cubed/input/event.hpp"
|
||||
#include "Cubed/render/texture.hpp"
|
||||
|
||||
#include <glad/glad.h>
|
||||
#include <memory>
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
@@ -9,24 +13,22 @@ class TextureManager {
|
||||
private:
|
||||
bool m_need_reload = false;
|
||||
bool m_init = false;
|
||||
GLuint m_block_status_array = 0;
|
||||
GLuint m_texture_array = 0;
|
||||
GLuint m_cross_plane_array = 0;
|
||||
GLuint m_ui_array = 0;
|
||||
GLuint m_normal_texture_array = 0;
|
||||
std::unique_ptr<Texture> m_block_status_array;
|
||||
std::unique_ptr<Texture> m_texture_array;
|
||||
std::unique_ptr<Texture> m_cross_plane_array;
|
||||
std::unique_ptr<Texture> m_normal_texture_array;
|
||||
std::unique_ptr<Texture> m_skin;
|
||||
std::vector<std::unique_ptr<Texture>> m_item_textures;
|
||||
std::unordered_map<std::string, std::unique_ptr<Texture>> m_ui_map;
|
||||
GLfloat m_max_aniso = 0.0f;
|
||||
|
||||
GLuint m_skin = 0;
|
||||
|
||||
Config& m_config;
|
||||
int m_aniso = 1;
|
||||
|
||||
std::vector<GLuint> m_item_textures;
|
||||
|
||||
void load_block_status(unsigned status_id);
|
||||
void load_block_texture(unsigned block_id);
|
||||
void load_block_item_texture(unsigned id);
|
||||
void load_cross_plane_texture(unsigned id);
|
||||
void load_ui_texture(unsigned id);
|
||||
const Texture* load_image_texture(const std::string& path);
|
||||
void load_pbr_texture(unsigned id);
|
||||
void init_item();
|
||||
void init_block();
|
||||
@@ -34,25 +36,27 @@ private:
|
||||
void init_block_status();
|
||||
void init_skin();
|
||||
void hot_reload();
|
||||
bool handle_key_event(const KeyEvent& e);
|
||||
|
||||
public:
|
||||
TextureManager();
|
||||
TextureManager(Config& config);
|
||||
~TextureManager();
|
||||
|
||||
void delet_texture();
|
||||
GLuint get_block_status_array() const;
|
||||
GLuint get_texture_array() const;
|
||||
GLuint get_cross_plane_array() const;
|
||||
GLuint get_ui_array() const;
|
||||
GLuint get_pbr_texture() const;
|
||||
const std::vector<GLuint>& item_textures() const;
|
||||
GLuint get_skin() const;
|
||||
void delete_texture();
|
||||
const Texture* get_block_status_array() const;
|
||||
const Texture* get_texture_array() const;
|
||||
const Texture* get_cross_plane_array() const;
|
||||
const Texture* get_image_texture(const std::string& path);
|
||||
const Texture* get_pbr_texture() const;
|
||||
const std::vector<std::unique_ptr<Texture>>& item_textures() const;
|
||||
const Texture* get_skin() const;
|
||||
// Must call after MapTable::init_map() and glfwMakeContextCurrent(window);
|
||||
void init_texture();
|
||||
|
||||
void need_reload();
|
||||
void update();
|
||||
int max_aniso() const;
|
||||
bool handle_event(const Event& e);
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -1,5 +1,8 @@
|
||||
#pragma once
|
||||
#include "Cubed/render/texture.hpp"
|
||||
|
||||
#include <ft2build.h>
|
||||
#include <memory>
|
||||
#include FT_FREETYPE_H
|
||||
|
||||
#include "Cubed/primitive_data.hpp"
|
||||
@@ -19,6 +22,16 @@ struct Character {
|
||||
GLuint advance;
|
||||
};
|
||||
|
||||
struct TextMesh {
|
||||
std::vector<Vertex2D> vertices;
|
||||
|
||||
float width;
|
||||
float height;
|
||||
|
||||
float min_x;
|
||||
float min_y;
|
||||
};
|
||||
|
||||
class Shader;
|
||||
|
||||
class Font {
|
||||
@@ -26,10 +39,8 @@ public:
|
||||
Font();
|
||||
~Font();
|
||||
|
||||
static std::vector<Vertex2D> vertices(const std::string& text,
|
||||
float x = 0.0f, float y = 0.0f,
|
||||
float scale = 1.0f);
|
||||
static GLuint text_texture();
|
||||
static TextMesh vertices(const std::string& text);
|
||||
static const Texture* text_texture();
|
||||
static const std::string& font_path();
|
||||
|
||||
private:
|
||||
@@ -39,7 +50,7 @@ private:
|
||||
float m_texture_width = 64;
|
||||
float m_texture_height = 64;
|
||||
|
||||
static inline GLuint m_text_texture;
|
||||
static inline std::unique_ptr<Texture> m_text_texture;
|
||||
static inline std::string m_font_path{ASSETS_PATH
|
||||
"fonts/IBMPlexSans-Regular.ttf"};
|
||||
std::unordered_map<char8_t, Character> m_characters;
|
||||
|
||||
@@ -104,6 +104,8 @@ inline float distance2(const glm::vec3& a, const glm::vec3& b) {
|
||||
return glm::dot(diff, diff);
|
||||
}
|
||||
|
||||
inline float lerp(float a, float b, float t) { return a + t * (b - a); }
|
||||
|
||||
} // namespace Math
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -3,9 +3,42 @@
|
||||
#include <SOIL2.h>
|
||||
#include <glad/glad.h>
|
||||
#include <string>
|
||||
|
||||
#include <utility>
|
||||
namespace Cubed {
|
||||
|
||||
namespace Tools {
|
||||
void delete_image_data(unsigned char* data);
|
||||
}
|
||||
|
||||
struct ImageData {
|
||||
unsigned char* data = nullptr;
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
int channels = 0;
|
||||
ImageData(const ImageData&) = delete;
|
||||
ImageData(ImageData&& o) noexcept
|
||||
: data(std::exchange(o.data, nullptr)), width(o.width),
|
||||
height(o.height), channels(o.channels) {}
|
||||
ImageData& operator=(const ImageData&) = delete;
|
||||
ImageData& operator=(ImageData&& o) noexcept {
|
||||
if (this == &o) {
|
||||
return *this;
|
||||
}
|
||||
if (data) {
|
||||
Tools::delete_image_data(data);
|
||||
}
|
||||
data = std::exchange(o.data, nullptr);
|
||||
width = o.width;
|
||||
height = o.height;
|
||||
channels = o.channels;
|
||||
return *this;
|
||||
}
|
||||
ImageData(unsigned char* d, int w, int h, int c)
|
||||
: data(d), width(w), height(h), channels(c) {}
|
||||
ImageData() = default;
|
||||
~ImageData() { Tools::delete_image_data(data); }
|
||||
};
|
||||
|
||||
namespace Tools {
|
||||
GLuint create_shader_program(const std::string& v_shader_path,
|
||||
const std::string& f_shader_path);
|
||||
@@ -13,9 +46,9 @@ void print_shader_log(GLuint shader);
|
||||
void print_program_info(int prog);
|
||||
bool check_opengl_error();
|
||||
std::string read_shader_source(const std::string& file_path);
|
||||
void delete_image_data(unsigned char* data);
|
||||
unsigned char* load_image_data(const std::string& tex_image_path,
|
||||
bool check_exist = true);
|
||||
|
||||
ImageData load_image_data(const std::string& tex_image_path,
|
||||
bool check_exist = true);
|
||||
|
||||
} // namespace Tools
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@ concept TomlValueType =
|
||||
std::same_as<std::decay_t<T>, toml::date> ||
|
||||
std::same_as<std::decay_t<T>, toml::time> ||
|
||||
std::same_as<std::decay_t<T>, toml::date_time> ||
|
||||
std::same_as<std::decay_t<T>, float> ||
|
||||
std::same_as<std::decay_t<T>, std::string>;
|
||||
|
||||
template <TomlValueType T>
|
||||
|
||||
15
include/Cubed/ui/anchor.hpp
Normal file
15
include/Cubed/ui/anchor.hpp
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
enum class Anchor {
|
||||
TOP_LEFT,
|
||||
TOP_CENTER,
|
||||
TOP_RIGHT,
|
||||
|
||||
CENTER_LEFT,
|
||||
CENTER,
|
||||
CENTER_RIGHT,
|
||||
|
||||
BOTTOM_LEFT,
|
||||
BOTTOM_CENTER,
|
||||
BOTTOM_RIGHT,
|
||||
};
|
||||
58
include/Cubed/ui/button.hpp
Normal file
58
include/Cubed/ui/button.hpp
Normal file
@@ -0,0 +1,58 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/ui/image.hpp"
|
||||
#include "Cubed/ui/label.hpp"
|
||||
#include "Cubed/ui/widget.hpp"
|
||||
|
||||
#include <functional>
|
||||
|
||||
namespace Cubed {
|
||||
class Button : public Widget {
|
||||
public:
|
||||
Button(Widget* parent);
|
||||
|
||||
Button(const Button&) = delete;
|
||||
Button(Button&&) = delete;
|
||||
Button& operator=(const Button&) = delete;
|
||||
Button& operator=(Button&&) = delete;
|
||||
|
||||
bool handle_mouse_move_event(const MouseMoveEvent& e) override;
|
||||
bool handle_mouse_button_event(const MouseButtonEvent& e) override;
|
||||
void set_window_size(int width, int height) override;
|
||||
Button& set_scale(float scale);
|
||||
Widget& set_anchor(Anchor anchor) override;
|
||||
Widget& set_offset(glm::ivec2 offset) override;
|
||||
glm::vec2 pos() const override;
|
||||
float width() const override;
|
||||
float height() const override;
|
||||
float scale() const;
|
||||
template <typename F> Button& set_clicked(F&& f) {
|
||||
m_clicked = std::forward<F>(f);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, typename... Args> T& set_background(Args&&... args) {
|
||||
auto w = std::make_unique<T>(std::forward<Args>(args)..., m_parent);
|
||||
T& ref = *w;
|
||||
m_background = std::move(w);
|
||||
return ref;
|
||||
}
|
||||
|
||||
template <typename T, typename... Args> T& set_foreground(Args&&... args) {
|
||||
auto w = std::make_unique<T>(std::forward<Args>(args)..., this);
|
||||
T& ref = *w;
|
||||
m_foreground = std::move(w);
|
||||
m_foreground->set_anchor(Anchor::CENTER);
|
||||
return ref;
|
||||
}
|
||||
|
||||
private:
|
||||
std::function<void()> m_clicked;
|
||||
std::unique_ptr<Image> m_background;
|
||||
std::unique_ptr<Label> m_foreground;
|
||||
bool m_hovered = false;
|
||||
|
||||
void on_render(Renderer& renderer) override;
|
||||
void on_update(float dt) override;
|
||||
};
|
||||
} // namespace Cubed
|
||||
27
include/Cubed/ui/column_layout.hpp
Normal file
27
include/Cubed/ui/column_layout.hpp
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
#include "Cubed/ui/widget.hpp"
|
||||
namespace Cubed {
|
||||
class ColumnLayout : public Widget {
|
||||
public:
|
||||
ColumnLayout(const ColumnLayout&) = delete;
|
||||
ColumnLayout(ColumnLayout&&) = delete;
|
||||
ColumnLayout& operator=(const ColumnLayout&) = delete;
|
||||
ColumnLayout& operator=(ColumnLayout&&) = delete;
|
||||
ColumnLayout(Widget* parent);
|
||||
~ColumnLayout();
|
||||
|
||||
void update(float dt) override;
|
||||
|
||||
float width() const override;
|
||||
float height() const override;
|
||||
|
||||
ColumnLayout& set_spacing(int spacing);
|
||||
// No need for parent node pointer; do not modify children's anchors and
|
||||
// scale.
|
||||
|
||||
void layout();
|
||||
|
||||
private:
|
||||
int m_spacing = 0;
|
||||
};
|
||||
} // namespace Cubed
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user